1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice

Shaping, Enhancing and fine tuning VvV.....

Discussion in 'UO Vice vs Virtue' started by popps, Oct 4, 2014.

  1. popps

    popps Always Present
    Stratics Veteran Stratics Legend

    Feb 27, 2004
    Likes Received:
    When dust settles, al bugs get fixed and the issues with orange perma flagging blues (non-VvV players) are sorted out with a different and better way found to prevent blues non-VvV interaction with VvV battles other then just perma flagging everyone orange, time will come to start fine tuning VvV and grow it bigger and more complex, beyond the single battles, like with adding long term goals (War...), variety of battlefields, and so forth.

    VvV "Battles" and VvV "War"....

    Personally, in the future, on a long term basis for VvV, I would like to see a divide between VvV "Battles" and the VvV "War".........

    After all, it is named after the endless, everlasting War between Virtues and Vices, Evil and Good......

    That is, fighting for a Town I see it as a "Battle" but all battles should be towards winning a War, eventually (long term).

    And also regarding the VvV Battles, I would like to see some sort of specialization for them as in regards to the "battlefield" where they take place...

    Battlfields differentiations...

    For example, Towns in Sosaria have their differentiations, Trinsic is a Warriors' heaven, Moonglow is a Mages' paradise, Britain is for all and so forth. Now, like in real life, battlefields matter a lot in war strategies and adjusting to it often means having more chances to win a battle rather then losing it. Hence, I'd love to see the VvV battle engine be capable of giving "bonuses" and "penalties" which vary, acconrding to the different battlefield town.

    For example, let's say that a VvV Battle is going to take place in Moonglow. Being it a natural mages' Town, on that Battlefield, all spells will get a boost during the Battle while melee fights will be penalized....

    The fight is in Trinsic ? Then Warriors will lead the battle and their fighting will be boosted while spells will get the axe and receive penalties...

    The fight is for Skara Brae ? Tamers will be the first line here and their pets will wreck avoc with Mages and Warrios being only of support and less able in the fight....

    I hope you got the hang of it, I would love to see battlefields be more meaningfull, in line with the history of Ultima Online and the specialty of Sosarian Towns......

    As in regards to the "long term" goal (the VvV "War"....), I would like to see some more spice then just "grabbing the Sigil".....

    Points, holding a Town for a given time and the retaking of a town....

    Winning the Sigil of a town in a VvV Battle should award points (towards winning the long term War) to the winning faction BUT, holding that Town and Sigil for a given amount of town should bring in more points to that Faction with the down-side, that IF the other faction is able to "retake" the Town within an X amount of days, then the faction which initially cashed in points from taking the Sigil and holding the Town for an X amount of time will loose part of these points towards the long term goal (winning the War...).

    The sooner the Faction who lost the Sigil will be able to take it back, the more accumulated points the other Faction will loose.

    This, to provide incentive to opposing Factions to WANT to take that Town back especially, if that Town is particularly meaning to that Faction.


    We could have VvV "pledges" where factions at the start of a War would "pledge" to protect, particularly, a given Town or Towns from the enemies and receive a "bonus" in points IF they are succesfull in maintaining such pledge but receive penalties from failing in defending the Town or Towns which they pledged to protect at the start of the War...

    Basically, I'd like to see more spice added to VvV through adding battlefields variability, long term war strategies applicable and so forth.
    #1 popps, Oct 4, 2014
    Last edited: Oct 4, 2014
    Lore Denin (GL) likes this.
  2. SpyderBite

    SpyderBite Lore Master
    Stratics Veteran Stratics Legend

    Jun 30, 2008
    Likes Received:
    I don't think the battle/town skill bonuses are such a good idea. People don't participate in any event which they believe the odds are against them. No matter how miniscule the advantage is. I foresee a battlefield full of melee templates standing outside Trinsic staring at each other blankly while a bunch of mages and necros are afk in Moonglow waiting for the RNG to pick their town for the next battle.
    Lore Denin (GL) likes this.
  3. Viquire

    Viquire Crazed Zealot
    Stratics Veteran Stratics Legend

    Jun 5, 2008
    Likes Received:
    This may be too much roleplay for the pvpers. Anyway, we are starting small and the devs seem to have mind toward expanding the system in small bits. I like that. So, potential, it's there!
    Lore Denin (GL) likes this.