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Discussion in 'UHall' started by mycenaen, Feb 13, 2009.
Should faction skill loss timing be lowered?
No, stop asking.
Nah, 20 minutes seems fine to me...la
I proposed this, back when Factions was far less active.
It was suggested to me that the 20-minute timer was necessary for shards where Factions was really active, and a fight could easily stretch to the 20-minute mark and beyond, and a timer that was significantly less would enable people to jump right back into the fight.
I was persuaded by this argument, and dropped the issue.
Now that Factions:
is more active on more shards;
enables access to really, really powerful artifacts;
is a key part of an epic event cycle that has consequences beyond Factions;
the argument is even more persuasive.
Look at the 20-minute timer as the price you have to pay for access to those artifacts that make the rest of us drool, and for being able to have an impact on the outcome of events that the rest of us wish we could have.
yeah.. but every night i'm playing and waiting about 1 to 1 ratio ..
when my guild dies, we wait 20 mins
when enemy guild dies, we wait 20 mins for them to come back..
a lot of time is spent waiting
because once some members of a one side die, mostly that side becomes numerically disadvantaged now and has to either die or leave
I vote no the disadvantages were the whole point of it, the duration is fair imo.
People are under the delusion that stat actually does something productive. In theory its supposed to keep someone out of the fight for dying... but why?
Why does that make any sense? Why do we want less fighting? If someone dies, loses points, and comes back who cares? More fighting, more fun, more points to be won/lossed.
Stat loss serves NO positive purpose. Someone kills you so you go sit in a house? Its just utterly ******** and I can't wrap my head around why people support it.
How many people voted in this poll who don't have a character in factions?