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Should my stealth archer keep resist? Or raise tactics/anat/healing?

Discussion in 'UO Warrior' started by Hulk Hogan, Feb 16, 2009.

  1. Hulk Hogan

    Hulk Hogan Guest

    Right now my template is very cramped (my fault from trying to stuff too much into one character) I'm trying to figure out whether or not to dump resist and possibly raise tactics/anatomy/healing, since I'm mostly stealthing around and attacking by surprise anyway. Please give me some suggestions! This is my current template:

    120 Archery
    90 Tactics
    90 Anatomy
    90 Healing
    120 Resist
    100 Hiding
    75 Stealth
    111 Ninjitsu

    705 skill cap, this is all possible with a lot of +skill items, however(without weapon), I still have 45 HCI, 20 SSI, 37 DI, and 17 DCI. Hunter's Headdress, Assassin Armor Suit, Conjurer's Trinket, and high +skill jewels with high HCI
  2. resist is great, but IMO 3 quick hits for max damage from out of the shadows is more deadly.

    carry trapped box and you should be fine, if you get debuffed, hide, eat an apple and wait the rest out while hidden and stealthing around, tracking your next target hehe
  3. eolsunder

    eolsunder Guest

    Yea i would say take the resist off. Its needed on a warrior mage who is in combat getting alot of attacks, but your a stealth ninja, your goal is NOT to get into full combat, so if you are around long enough to be blasted with a ton of spells, you need to rethink your ninja skills.

    Your goals should be maximum early attacks from the shadows, then retreating fast.