1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

Since gargoyles don't have JoaT ...

Discussion in 'UO Stygian Abyss' started by imperterritus, Oct 19, 2009.

  1. I was wondering what the base intensity for their throwing and mysticism are. Since they don't have the JoaT base level (20%) on all powers, but they do have a non-zero base on Throwing and Mysticism, I'd hope that those would have a base of 30%. Does anyone know?

    What I'd really like to see is a base of 30% on five powers:

    * Throwing
    * Mysticism
    * Imbuing
    * Eval Int
    * ItemId

    It's not asking for a lot when compared to the human JoaT. I do understand that you'd have to build more than 30% actual skill on these powers if you wanted to actually raise the skill level.
     
  2. Hildebrand

    Hildebrand Certifiable
    Stratics Veteran Stratics Legend

    Joined:
    Oct 12, 2005
    Messages:
    1,697
    Likes Received:
    1
    Mysticism = 30% (which is nice)
    Throwing, I've asked the same question. They get a "basic" knowledge, but I have yet to hear if they actually get 20% skill or not.
    Imbuing- they just get a slight bonus over the other races. I don't remember the % (was it 2%?).