Of course I have zero knowledge of the uo code so maybe these "small" additions require a huge effort to implement, but... 1. telekinesis: deals physical damage to target based on the amount of items/dead bodies surrounding it and the intelligence/magery of the caster 2. elemental summoning potions crafted by alchemist (the elemental popup where the bottle is thrown). All require X small pieces of blackrock and: X poison potions -> 1 variable strength poison elemental X blood vials -> ...blood elemental X explosion potions -> ...lava elemental and maybe more. Behaves like a summoned creature. 3. ore elemental summoning pickaxes crafted by miner-tinkers: X small pieces of blackrock, 1 gargoyle pickaxe, X ore ingots. The ore determines the type of the elemental that pickaxe will summon (when used to dig). Behaves like a summoned creature. 4. the Skree grows up with training - ok this might be not so small as a change but while i'm here.... X mobs killed and he becomes a green drake, then a green dragon, then a green greater dragon like creature (becoming a 5 slot creature. I don't dare to ask for a green ancient-wyrm like pet ). It can't bond until the final step, the growth requires tasty treats. 5. usable items in the dungeons, like the die tube in the gargoyle room, hythloth lvl 2: once in a while make it spawn with a special color. And something usable in the boxes/barrels (like in the mage building of shame lvl 3): maybe sometimes 100 empty bottles, or 100 boards, 100 reagents... just to have a reason to go there and take a look. And you, what little changes to existing things or small news would you like to see?