This game is constantly changing and being updated. Why not revamp the Smelting rates? I was fine with it back in the day, if you wanted Valorite ingots, you could pull out your trusty rune book containing Val spots and mine away. Now that Ore has been randomized it is much harder to just find Val. Additionally, I do not like the inequality compared to other resourse gathering, One Axe chop yeilds 10 or 11 logs, which can be used in log form, so no need to make boards if you do not want to or cannot. And tailoring yeilds up to 60 hides per creature, that can also be used in thier raw form to craft, but why would you when there is NO SKILL needed to produce cut leather, even from Barbed leather. Lets face it, what is the rational in failing smelting? Just to make the high end ores more rare? then why not do it to wood and leather too? I would not like to see that, as I am sure most others would not, so lets go in the other direction and make smelting always succeed. After all what is the difference between smelting Iron and Valorite? You melt the Ore down and skim off the slag, then form into ingots. Why should one fail on any ore?