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[Fencing] so......assassin temp?

Discussion in 'UO Warrior' started by loki danu, Feb 16, 2010.

  1. loki danu

    loki danu Journeyman
    Stratics Veteran

    Dec 6, 2008
    Likes Received:
    allways loved assassin in every game but uo is kinda hard to play one in fell with all the cheats and pots....

    what skills should i roll with?

    ive got stoned
    120 fencing
    100 hiding
    80 stelth
    80 poison
    think 100 ninja

    so for pvp what can i do temp and tacs wise

    oh allso have 115 archery

    makeing an imbuer so outfit will be ok soon i hope
  2. ZidjiN

    ZidjiN Babbling Loonie
    Stratics Veteran

    May 18, 2006
    Likes Received:
    I was using this temple a couple of months ago(Lynk's template i think)

    120 Swords
    120 Bushido
    120 Ninja
    90 tactics
    100 Hiding
    120 Stealth
    50+ Chiv

    This gives you max damage on both Nerve strike and Death Strike, gives the ability to use poison through Shurikens etc etc.
    Aim for
    25-50 EP
    45 HCI
    40% LMC
    As much MR as possible
    Some+ Skills (the replica helm with 20 swords comes to mind as well as Cloak of silence)
    60's resists
    You know the deall.

    Use a FC1 Bokuto with hit Lightning and Hit lower defense.
  3. Lynk

    Lynk Grand Poobah
    Stratics Veteran

    May 13, 2008
    Likes Received:
    The build Zidjin mentions is pretty handy. There are a couple of other things you can do. You can swap out to 60 necro instead of Chiv and use evil omen after the DS to hit those 60 dmg death strikes (75 if you hit 2 DS's and then omen) and then follow up with a 10-18 dmg (depending on resist) pain spike if you're human 20 Spirit Speak.

    I changed my template up a bit before I quit playing and I used skill inc on jewelry/robe to turn the 60 necro into 100 alchemy with 50 EP. I changed my offense to lead in with an exp pot, nerve/ds, conflag, switch to hatchet for capped AIs and toggled another exp pot if they managed to live through it.

    One thing that I had given a lot of thought to was to use the Hunters Headdress instead of Spirit of the Totem and turn that 100 alch into 120 archery.

    My thought was to disarm, nerve/death, and switch to a double hit spell heavy for the moving shot. The problem with this is that the character is so mana intensive that stam was never anywhere near 180, so perhaps a double hit spell repeater with 40 SSI is the better fit for the template?

    I deactivated accts before I got a chance to try it out. I just know that nerve/ds always put a hurt on people, that 120 archery to finish things off would have been nice.
  4. Stupid Miner

    Stupid Miner Guest

    120 weapon
    120 Anat
    120 Tactics
    100% DI
    ... LJ's probably pretty optional.

    A small amount of Magery (or JoaT scroll with occasional fizzles) and cast Curse.

    Get an Ornate axe that has 100% non-phys damage. Curse will lower their max resist by 10, which is a 34% damage increase for you. toss in a Crushing Blow for good measure.

    I'm not even sure how much damage it'd do. Tell me if you try it.