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Discussion in 'UHall' started by petemage, Feb 12, 2015.
.. can we finally have trapped boxes also not break paralyze?
Yes, please make 120 resisting spells a mandatory skill in pvp.
HUGE difference between a pair of shoes and a trap box...... trapped box damages you..... it hurts to use it.... shoes didn't hurt you.
they should just make shoes hurt you and get on with it. heh
I know, but well, i used that boots so damn often
lol if the game got rid of trap boxes i dont think i would pvp ever again.
Yea... stone shoes were very broke. I did some testing and in the EC (bc of the increased dressING speed) you could use the stone boots exactly like a tbox except that after using it you could run over para fields for 7 seconds without being paralyzed. Paralyze spell still functioned but 7 seconds of para field immunity is enough time to run across BOTH despise bridges from 1 side to the other and you could do so with them fully para fielded.... In the CC using UO assist the dress macros aren't fast enough for the stone boots to be viable vs paralyze spell... but still useful for para fields.... Glad it's getting fixed.
+ they were insurable
They were almost as bad as green thorns.
i don't see them being an issue in pvm though ... pvp YES...
that being said make them work in all facet but fel would be an ez fix. and overall better imo.
only because wtf are they for.. if they don't do anything... another fishing item that now is well un sellable
on that note give them dur loss on equip... and not pof ... so we have to replace giving fishers some more to sling....
At least give us the ability to break or resist Navrey webs and Stygian Dragon/Slasher of Veils paralyze. Especially the latter two. 120 resisting spells should do something there and last I heard it didn't.
Why shouldn´t they have a good chance at killing you while you are killing them?
They should at least make it so that you can get more than one of these for Navrey:
Or maybe allow us to craft them.
Interesting suggestion, @BeaIank. Letting characters repeat that quest would make those valuable consumables, like the powder you can get from the ant quests. Something for fairly low-level characters to get and sell. I like the idea.
At least this time they nerfed it before I bought a bunch at ridiculous prices.
Maybe design them so it's not something as cheap as an unbreakable paralyze that 120 skill points doesn't even reduce the effect?
trap boxes are fine they should just have charges so they are not infinite.