Last night's UOHOC was quite informative. Some of the highlights according to my understanding: SA: use mostly 2D arts, different screen aspect ratio, possible higher skill cap, additonal stable slot not planned, new doom level arities, POF can't be used on new imbued items, UI changes Dedicated designer ('a very experienced UO player") for combat (pvp, pvm, crafting) re-balance. 11th vet award and other "goodies" in the work "Vewy good" Halloween content/event. New theif content before SA. Naturalist quest include the newer plants. All news are good. My quesitons: Naturalist quest include the newer plants - how does that work? the naturalist gives peculiar seed and all the new plants will be colored? Are we gonna see jewlry box anytime soon? Here is the transcript: zigzag - Good evening and welcome to another great Stratics Ultima Online House of Commons chat! Tonight marks the 116th UO House of Commons. The topic is open, so any questions are welcome. zigzag - Please send said questions to me - to do so type /msg zigzag and type in the window that pops up. Questions sent the developers will not make it into the lineup. Full logs of the chat will be up on uo.stratics.com shortly after the chat. zigzag - We'll start with a brief introduction from Jeremy, who has a tough task tonight Now would be a good time to send those questions. Jeremy_EAMythic - Hey guys! We're actually all in one room tonight, so I'll be typing the answers from a whole bunch of people (Oh, and I'm Jeremy, your friendly local community person) zigzag - *CLEVER_DRAGON* Guten Tag, Bore Da, Hello! I would like to ask (if I may) if UO plans to expand beyond the 120 skill cap. It seems like fewer skills are needed these days because of some wonderful items one can obtain, and I think that a cap of say, 150 would be appropriate to allow players to specialise even further! Thank you sirs! *bows* Jeremy_EAMythic - Draconi says "We have, in fact, been thinking quite a bit about this. Leurocian and I are now locked in fierce negotiations about this in Stygian Abyss." zigzag - *FIERCE_DRAGON* Hi. Now that UO has a multitude of playable races(I LOVE IT) when can we expect to see Trolls and Gnolls enter the game? Jeremy_EAMythic - There have been at least three questions about new races so far, so I just wanted to hit them all - right now, Gargoyles are our new race and we don't have concrete plans beyond that. Jeremy_EAMythic - Once SA is out, we can start talking about future plans zigzag - *Magnus* Question: Can we get some information on the SA client - Namely, will we be able to use Kingdom Reborn artwork solely, or will it always have the mixed? (And any other tidbits you can give! ) Supreem-EAMythic - We've decided to make the legacy tile art the default for the new client because it is very consistent and keeps to the general feel of UO. We might still make the KR art an option but definitely not the default. Supreem-EAMythic - There are bits and pieces of the KR art still in the legacy art mode when they are necesary (for example cave entrances and shorelines) zigzag - *Greg* Can we expect a good amount of new weapons in SA? Are classic weapons going to get rebalanced? Jeremy_EAMythic - Yes, we will be introducing a number of new weapons - stay tuned to the SA website for more info. We also have an additional designer who's dedicated solely to balance! zigzag - *Jove* When is the Stygian Abyss scheduled to release and will it be available be for 2d? Jeremy_EAMythic - We have not yet announced a release date, but it WILL be available for 2D. zigzag - *Zelda* will there be an 11th year vet gift? Jeremy_EAMythic - We were just plotting today the details of the 11th year vet rewards and other goodies zigzag - *illandril* Any ETA on beta time for SA/SA Client? Or at least for the next tidbit of juicy info? Supreem-EAMythic - Well I can give you some juicy tidbits now! Supreem-EAMythic - There are no more fixed UI elements. Any window's position can be moved! Supreem-EAMythic - Game window is no longer locked to 4:3 aspect ratio. This means a widescreen resolution will show more of the game horizontally. Supreem-EAMythic - Flexible desktop can be stretched to any size and aspect ratio and is always on (no longer an option) Supreem-EAMythic - Mob highlighting has been implemented a la the legacy client Supreem-EAMythic - The map and radar now have a 'classic' look and the radar shows houses now Supreem-EAMythic - Healthbar appears under the mob you are currently attacking Supreem-EAMythic - Tip of the Day window gives tips and tricks for adjusting to the new UI zigzag - *Jove* What I really want to know is, Will the Naturalist quest include the newer plants? Jeremy_EAMythic - Yes, that should be in Publish 56 zigzag - *Fearmeirl* Question 3: "We also have an additional designer who's dedicated solely to balance!" Is that just for items, or does that include everything from PvP to PvM to crafting? Jeremy_EAMythic - It's for everything! He's going to be a very busy man and is a very experienced UO player. zigzag - *mayadevi* What is the timing scedule for pub 56 ? I understand that the last pub only spent one day on origin to give everyone on other shards teh chane to discover new things, but that seems to have hepled it be very buggy. Will we get a week to bang on pub 56 on origin ? Jeremy_EAMythic - Currently the plan is to put 56 on Test Center for a week or so, then a couple of nights on Origin. Mesanna personally requests your esteemed presence on TC to help us bang on it! Jeremy_EAMythic - 55 had some unique issues that made it difficult to test properly on TC (relating to the plants' maintenance cycle and the nature of vet rewards) that shouldn't be repeated. zigzag - *Jove* Any chance of new arties coming out? Jeremy_EAMythic - Draconi says "I'd like you guys to think of Stygian Abyss as the next generation of Doom, so yes, there will be arties. That's not to say the system of getting the arties will be the same." zigzag - *mayadevi* My cook woudl really really LOVE to be able to wield her rolling pin and/or frying pan as a weapon, the way smith can weild hammers, any chance those could make it into the new weapons for SA? Jeremy_EAMythic - Draconi again: "This would be absolutely cool, and it's something we can look into after we've squared away all the new equippables for SA." zigzag - *Jove* What about Fel are you adding new places for people who love Felluca? Jeremy_EAMythic - There will be parts of the Stygian Abyss that are Fel-ruleset! They're not mirrors of the Trammel ruleset areas - they will be unique sections of the dungeon. zigzag - *Greg* Are you planning something new for the Halloween content/event? (I'm assuming we're going to have one) Jeremy_EAMythic - Draconi says "Heck yeah!" Jeremy_EAMythic - Draconula says "Vewy good..." zigzag - *athos_uo* Will be Powder of Fortifying be used on imbued items in SA? Jeremy_EAMythic - Leurocian says no, and you can hear more about the details of Imbuing at the Chicago Town Hall Jeremy_EAMythic - Leurocian can answer all of your questions there in person zigzag - *GvP_[Ches]* Any word on new tameables with SA, and any considerations regarding a stable slot increase? Jeremy_EAMythic - Our new designer Mark says "The plan for SA is currently for new tameables but no new stable slots. This doesn't mean that new stable slots are entirely off the table, but they aren't currently planned to be part of the expansion." Supreem-EAMythic - Mark is cool zigzag - *Jove* Anything for a thief to do in this new world of yours? Jeremy_EAMythic - Mesanna says "We will be giving thieves some love even before the new world opens up!" zigzag - ok everyone...that will wrap it up for tonight! Thanks to everyone for attending! You can join #ultima-online to chat more about the game. The log for tonight’s chat will be up shortly on http://uo.stratics.com! Supreem-EAMythic - Bye guys! Supreem-EAMythic - *waves* Jeremy_EAMythic - Thanks for coming!