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so...wtf resisting spells...

Discussion in 'UO Spellcaster' started by Gunn1997, Oct 5, 2009.

  1. Gunn1997

    Gunn1997 Guest

    sorry bout all this but i just came back to the game and im tryin to relearn..

    ok so i found out that resisting spells works differently now, apparently it just raises your resists now, thats great.

    but why is it with gm resist i have 40 to all resists naked, but when i put on my armor that has resists on it, it doesnt seem to be cumulative effect?

    as in, if i put on a suit with 36 cold resist and 54 fire resist, with gm resist i end up with 40 cold and 54 fire, instead of what should be 70 of each if it added up.

    im confused, since its not hard at all to get a suit with more than 40 to each resist, wtf is the point of resisting spells now?

    what am i missing?
  2. Zhao_Yun

    Zhao_Yun Guest

    With Gm gives u all 40 resist but like ur armor has 36 cold on it but for u to see the different ur cold on ur amor has to higher then 40 before it goes up higher so what iam say if u add up your cold fire etc.. an it come up to 60 65 it would over ride the 40
  3. I.e., your native resists (from Resisting Spells) don't stack with armor. So that's a nice to have, but eventually your character will have armor that exceeds your native resists.

    But, what you're missing, is the primary effect of Resisting Spells -- It decreases the effect of all non-damage curses. It may even prevent you from being poisoned all together. It also reduces damage from one spell, the Necro Pain Spike. See:

    * http://uo.stratics.com/content/professions/mage/resist.shtml
  4. maroite

    maroite Guest

    Not to mention it significantly reduces the time of Slasher of Viels special ability, and possibly other abilities.
  5. Hail Satan

    Hail Satan Visitor

    Sep 3, 2009
    Likes Received:
    every kind of curse has a mathematical equation somewhat similar to this:

    let's take pain spike for example.

    every non-damaging offensive spell has an equation like this that magic resist factors in. if you get paralyzed without resist you're stunned for a long time. 10-12 seconds i think right off the top of my head. but, if you have GM resist, you are stunned for roughly a second. 120 resist and it doesn't even phase you.