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Something I read that applies I think...

Discussion in 'UHall' started by Nexus, Oct 28, 2008.

  1. Nexus

    Nexus Site Support
    Administrator Moderator Professional Stratics Veteran Wiki Moderator Stratics Legend

    Oct 1, 2006
    Likes Received:
    I was reading a thread on the Star Wars: The Old Republic (link goes to post) forums, which pretty much sums up a lot of what's gone wrong with UO in the past few years..

    Has this really happened in UO that the games gone too much combat oriented? I mean yea there's other things but Monster Bashing but it's still combat. There's still Crafting but it's place in the game has been seriously skewed thanks to how good loot drops are which brings you back to Combat. I mean can it be that the Dev's need to step back and forget about PvM and PvP for a while and focus on quests and content that's not for a short period and then gone? Like really complex quest chains that have fun as their real reward factor.
  2. Gheed

    Gheed Certifiable
    Stratics Veteran Stratics Legend

    Sep 24, 2003
    Likes Received:
    Nice read. I completely agree. Almost all of my combat in UO revolves around events. In between I am gathering resources(mining LJ), training a skill, stockpiling resources for the next event(ammo, pots, bandies), BODs, or messing around with different deco ideas for my homes. Through the time spent in my quiet little village on the edge of the Trinsic swamps, I meet folks roaming through the area. Almost always they see me and stop to visit.

    Up and until I read this article, it never dawned on me. Save a few RPers all of those who visit are new or returning players. Folks who roam the land to explore. I guees that is part of the non-combat adventure of a new game. I always get into a crafting template or mechanic discussion with them. These days many walk away with some basic tools to mine and all the good rubble they can carry.

    UO satiates the Non-Combat itch I get from time to time. While I play another MMO for the level grind, gear upgrades and flashy graphics... I come back to UO for substinance of friends and communtity. It isn't the prettiest game but it fits like an old shoe.

    I think SA will bring a lot of non-combat related activities to the game. The queen forge in the Gargoyle city will be a gathering point for many. And Imbuing seems thus far very well planned. Good for the dev team and good for us on that one.