Right now we only have 10 secondary skills that help remove mana cost on specials. For some templates this is not an issue at all as everything falls directly into place, like with a ninja stealther or bushido dexxer. But when it comes to creating a pure dexxer of any sort, you actually have to add skills you don't even want, just to not be overwhelmed by the special move cost. With all the secondary skills you could have utilized for versatility not offering the reduced mana cost bonus, you're severely limiting peoples choice in templates. Let's just have a look at skills that could have been useable if they offered the lower mana cost bonus; alchemy, detecting hidden, tracking and wrestling. If people want to have a bit better potions, let them have it without nerfing their template. Detecting hidden and tracking should be valued the same as ninja and stealth, this way you could make anti stealthers with the same special move cost, actually challenging stealthers for once. Wrestling just because it is a weapon skill just as much as the others, and some people might prefer to have this instead of swords/fencing/macefighting as a secondary skill with archery. Even if my suggestions is totally out of hand, please come up with something so we can have a bit more freedom to choose when it comes to pvp templates.