Which would you rather play, the current Item-based game or the current game with the old-style Skill-based combat instead? This should not involve much work or expense for EA. All they should have to do is remove the Item info from the combat equations and have the item info display not include the resists & bonus information. The old-style Skill-based UO would have your skill numbers & the tactics you use determine how successful you are. There would be no high-powered uber gear to use, or to try and compete against. It would just be deco. The supermonsters of the last few expansions would likely be made less powerful to allow for hunting them without uber gear. You would not need to put the hours into the game to get the uber items from monsters or to gather the millions in gold they cost on vendors. Once you had your skills trained up, it becomes how good you are, not what items you have, that counts.