I'm not quite sure what I hope to accomplish with this post. I've followed UO since it's launch. I've taken more than my fair share of breaks, including a fairly long one that lasted several years after the launch of the Third Dawn expansion. I returned about a year or so ago, and I've been playing rather intermittently. I play other MMO's, including WoW (My wife enjoys it a lot.. So that's pretty much why I stick with it), and a 4 year stint with DAoC (I liked RvR combat). UO is the first game I really grew to love and commit copious amounts of time to.. Mind you, this was back before the first expansion pack - It was big, open, and complex enough for me to spend days on end completely enthralled in it's grip. It also helped greatly that I joined my guild - The finest group of players then (and even now) to which I've measured up all others I've ever been a part of. My account went inactive a week or two ago, and I really can't decide weather or not to renew. Part of the reasoning is, quite frankly, I have no idea what to DO in the game anymore. I have several decently developed characters (Skill wise, not itemization), but I can't really seem to find a drive, or a focus. Part of the appeal is the curse of the game. In a world of this size, with so many options and so much complexity, where do you start? How do you prioritize what to focus on? What's the point of anything you focused on to begin with? We're all aware of the issues of repeated debate - Player density, complexity of itemization post AoS, events, etc.. I'm sure there's no need rehash such issues. But really, folks, in an open world of this size and complexity - What is the point? Yes, fun. I know this. However, for some of us, part of the fun is in setting goals and achieving them - My problem is, I don't know what goals to set, because ultimately, it seems any goal is completely inconsequential. Examples: 1) I like to craft, smith specifically.. RP one as much as possible, given my limited interaction with others (By choice or not isn't the issue here). One great goal would be to achieve a Valorite Runic Hammer without purchasing BoDs or BoD running (I despise the very notion of BoD running myself, but that's just me). So after months or possibly a year, given my play time, I have my hammer! .. Now what? 2) PvE - I'm not very good at PvE, I don't think. Some things people can solo would wipe the floor with me. Killing event mobs isn't even an option.. I'm not a tamer. However, a guildmate of mine was kind enough to lend me a good sword and Shield of Invulnerability. It was with this that I realized just how much more important itemization is - Without adjusting or learning a single skill, I was able to sit in the middle of the Painted Caves and PvE my way to Lord.. a goal I had set almost a decade ago. So I got Lord, but I have horrible armor. So a reasonable next goal would be to get the scrolls to max out my main skills, and try to obtain the best equipment possible in the game to make PvE easier.. So let's say after years I did all this (Ignoring the fact that something new is always introduce, expansion packs and whatnot)... Now what? 3) PvP - Here is a goal that COULD have enormous potential. But there's no point to this either. Insurance (No, i won't go to Siege.. I tried. GGS killed me.) took away almost any sense of reward, aside from "I killed this dude!", and there's no real objective - Nothing to take or really be proud of for what you do. These are just a few examples, but hopefully it explains my problem. How do you guys deal with the overwhelming openness? What do others suggest? And although it's a crutch to say, "The Devs should do xxx..", what reasonable things could the devs actually do to give some FOCUS, some obtainable goals, or tools for players to create such goals, and leave the method up to us? Thanks for listening to my rambling. I look forward to the disucssion. UO.. I love it, and I hate it..