So I couldn't resist posting this given it seems that some people don't understand the differentiation between these 2 distinct definitions. Exploit 1. A deed or act; especially, a heroic act; a deed of renown; an adventurous or noble achievement; as, the exploits of Alexander the Great. 2. Combat; war. 3. To utilize; to make available; to get the value or usefulness out of; as, to exploit a mine or agricultural lands; to exploit public opinion. 4. Hence: To draw an illegitimate profit from; to speculate on; to put upon. Definitions of this will vary since more a "gaming" type of term. Actually I found a good term from Wikipedia. Credit goes to them for this. Nerf In computer gaming, a nerf is a change to a game that downgrades the power, effectiveness or influence of a particular game element in the attempt to achieve balance. Another definition: To make a rules element significantly less powerful (sometimes too much so). Nerfing broken rules is one way to make them balanced. So, in layman's terms, an exploit in our case would be doing something that is not suppose to be possible through the normal game programming/mechanics of the game. A nerf is to make something not as powerful or to help achieve an equilibrium or better game balance. Example: The sampire template was a game mechanic exploit. Not a nerf. In just my toying with it the past several days...seems effective to me with having 100 necromancy. It is thereby NOT nerfed, since the effectiveness of the template is still fine. Capice? Adjust your template and equipment if you like playing the template. Think outside the box. Use jewelry with HCI/DCI and damage increase like I saw someone say, and there you go. lol...Now that I have explained it in layman's terms, can't we all just move on? Let's get on a kick about Greater Dragon's now!