A statement: "After the release of Age of Shadows, item insurance was introduced. Death lost significance. Powerful items were brought into the game, and now they could actually be used without risk. This established a large entry barrier for players who wanted to PvP. The gameplay changed. Instead of socializing, people began to focus on searching for better items. While during the Early Days, UO was dominated by PK griefers, today it is dominated by item-hoarding "care bears". Social interaction between players is mostly limited to item gathering and item exchange. UO has become more like Sims and less of an RPG." What do you think?