It doesn't matter if its a demon/vampire/lich emperor/Avon Lady/dragon/morlock/demonspawn/el pollo diabolo.... ...the devs use the SAME formula EVERY time.... 1. Set hitpoints to an INSANE number, usually +50% or so of the top BBEG in the game. 2. Set the damage of this guy to SMITE levels and set his Health Regen to X-Mens Wolverine level. 3. Publish to all shards. Devs, it's REALLY time to change this formula. There are other ways a monster can be challenging. In a world where we cannot have more than 200 hitpoints, why are we up against monsters (and minor ones like PIRATES???? Normal mortal men, like the brigands we one-hit???) who have hitpoints that require over two commas to list?