1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

The Ruby Mace?

Discussion in 'UO Craftsman' started by 5% Luck, Dec 30, 2007.

  1. 5% Luck

    5% Luck Guest

    The ruby mace has 40% Di on no runic changes that but, does the armslore changes make it 50%. Or would making ruby maces be now obsolete?
  2. Trukx

    Trukx Guest

    Base ruby mace has +5 DI.

    Exceptional crafted w/o lore would give 40 (35GM + 5 Item)

    Exceptional crafted w/ 100 lore would give 45 (35Gm+5 Lore+5 Item type). If you use a runic that has a chance to craft intensities higher than 40DI (ver/val) you can potenitally hit or go over the 50 mark.
  3. 5% Luck

    5% Luck Guest

    Ive made hundereds of these with up to golden hammers and never seen the runic apply to the Di. I like them for that reason I figure Ill get the mods elsewhere. But some do say if the mod goes on an unchangeable statistic its a wasted mod. (like leather amour and mage amour mod) but, with these i still like the chances it wont. So have you crafted any of theses since the changes to arms lore?