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The Treasure Hunter/Tamer questions

Discussion in 'UO Tamer' started by Rocklin, May 2, 2009.

  1. Rocklin

    Rocklin Guest

    1) How much am I sacrificing in power and utility by trying to take a pure Tamer and making the character a Treasure Hunter / Tamer?

    2) What does the template look like?

    3) Have you ever played a THunter/Tamer, and what advise would you recommend?

    Thank you for your time, Rock
  2. uoBuoY

    uoBuoY Guest

    When I do high end TMaps I use 2 comps and 2 accounts. One is TMap hunter with a lot of resists and the other is a Tamer/Bard. Very efficient. Never died.
  3. Sarsmi

    Sarsmi Grand Poobah
    Stratics Veteran

    Apr 25, 2001
    Likes Received:
    My t hunter decodes maps then soulstones carto and picks up lockpicking. But in addition to taming lore and vet she also has disco and music. It's a real template crunch but I like the versatility. :)
  4. Whinemaker

    Whinemaker Guest

    I have a "pure" t-hunter tamer since the 7xGM days. The only difference now is the additional 10 in taming and lore after the introduction of Power Scrolls, and more pets to mess with.

    My template:

    110 Taming
    110 Lore
    100 Vet

    100 Magery
    100 Meditation

    100 Cartography
    100 Lockpicking

    Accessories used to bump Taming/Lore/Vet for max stable slots (scrolled to 120).

    If your Greater Dragon is decent you should be able to handle anything ONE-ON-ONE up to level 6. For anything up to level 5 a mare and a dragon/white wyrm will do. Just make sure you don't try to take on 4 Ancient Wyrms at a time. It might take some time for the initial spawn but there shouldn't be any problems afterwards.

    If you're not comfortable with commanding pets (which I think 110/110 is quite enough) try equipping the Birds Talisman from the Library Collection, and that should take your skills to 115/115.

    To be frank I don't think you'll be sacrificing much power if your pets are good. You might not have the ability to discord/dump spells/arrows on the monsters and therefore lose a few seconds in killing them, or the ability to peace/provoke to bail yourself out of a nasty situation, but really, you just need to know when to fight and when to run, and as long as you don't go gung-ho on anything without first assessing the situation you'll be fine.