OK, grandpa is gonna start babbling on about his stories well before 2000. Ultima Online was different back in those days, lemme tell you. We had to fight uphill through the snow to use the one forge on the whole shard for our blacksmiths..... THEN: 1,000 Gold was actually a decent night's work. NOW: 1,000 Gold is a weak payout even for one kill. THEN: You were paranoid at the bank, because there were thieves everywhere waiting to loot you blind in a split second. NOW: You can leave your toon unattended at the bank for days at a time and nobody can do anything about it. THEN: A magic item was relatively rare. Even a viking sword of power was an exciting find. NOW: For some reason there is a Britannian Magic Firm that cranks out thousands upon thousands of garbage magic items that outnumber even regular items in the realm by like 1,000 to 1. THEN: You had to learn to PvP at the drop of a hat or how to recall to safety, you never knew when a PK squad was gonna suddenly take the screen. And it usually happened at least once a night. NOW: I haven't even seen a PK in months and I go to Felucca regularly. THEN: When you paged for help, a GM would actually appear, usually within 20 minutes. NOW: A generic "visit our website" message appears after an hour of waiting. THEN: PKs talked smack and harrassed you as you were a ghost. NOW: Trammies talk smack and harrass you, and you can't do much about it. THEN: If someone got in your house, you were screwed. They could help themselves to everything and you couldn't stop them. NOW: Houses are 100% secure, so Tasslehoff Burrfoot could walk through the whole place and your possessions are still safe. THEN: Mages carried reagents. NOW: Almost everyone has a 100% LRC suit. THEN: It was actually remarkable to see a GM level anything. NOW: It's remarkable to see another character who ISN'T a GM something. THEN: "Connection Lost" after a few bouts of lag. NOW: Seamless flow, followed by a sudden CTD. THEN: New player tutorials usually involved diplomas from hard knocks, such as "dont walk outside the guard zone or a PK will get you" NOW: New player tutorials abound in Haven. THEN: For a first level fighter, you could actually lose to a rabbit. NOW: For a first level fighter, you won't lose to much anything weaker than an orc. THEN: A dungeon crawl usually meant you were gonna meet up with at least one PK at some point, probably several. NOW: A dungeon crawl usually means you'll not see any other players the whole time. THEN: Someone with a million gold in their bank account was unbelievably rich. NOW: Anyone with under 5 million in their bank account is a pauper. THEN: You could place as many houses as you could put up, and most "enchanted forests" looked like downtown Newark. NOW: One house per account, but there's still a house within a stones throw of virtually every screen. THEN: If you didn't have a blacksmith character, you'd have to risk handing over your armor to a stranger in town who was building his own character as a blacksmith by offering pro bono repairs. NOW: If you don't have a GM Blacksmith on your account like virtually everyone, you can buy dozens of repair deeds cheap. THEN: Lord British was the soveriegn of all shards... even though he was never home. NOW: Whoever is in charge (Dawn, Blackthorne, etc), they never are home either. THEN: There was one armor rating, and one damage type, and your abilities were the key factor to defining your character. NOW: The devs apparently fell in love with Blizzard's "Diabolo" and turned the game into a clone where the items define the character.