1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

They could bring this from WoW to UO

Discussion in 'UO Factions' started by tarugobr, Jun 15, 2009.

  1. tarugobr

    tarugobr Guest

    they could create a chat system in UO like WoW
    for example, horde is unable to talk to alliance, as alliance may not talk to horde

    they could do that for faction system
    true brit not able to communicate with minax, council and shadowlordrs

    what do you guys think about it?
  2. Omnius

    Omnius Crazed Zealot
    Stratics Veteran

    May 27, 2008
    Likes Received:
    it makes no sense... The reason the horde can't communicate with alliance is because neither is the same race and both speak different languages. the two really don't understand each other much. Only a few on either side even in the game really understood the language of the others and that was mostly mage to mage or hero to hero.

    The average anyone probably didn't share much beyond a few words of the others language.

    In UO. All factions were humans. humans all speak the same language in ultima.

    Now this has already been ruined but it would have made more sense for elves and humans to be unable to communicate. It may be interesting if humans and elves couldn't communicate with gargoyles but que sera sera, I believe we've passed this too.
  3. Honestly I barely played wow and when I did I hated this concept.

    Granted, I am a bit biased, but I am a roleplayer. Whether a majority of the uo player base chooses to roleplay or not, this is a massively multiplayer online 'roleplaying' game.

    Factions themselves if you ask me was implemented for a variety of reasons, but one of them was to give purpose to combat via interacting with different factions created along side the lore of the game.

    To me..Not being able to talk to your enemy kills roleplay. Granted most of the time it is double whopper with cheese talk in factions anyways, but people will find a way to do that if they really want to. I can't help but feel that the inability to speak to your enemy is only a limiting factor with no real benefit.

    Sorry again if I come off biased..but then I'm a fan of UO for its originality. Every time they do something that emulates wow (ML) I die a little inside.
  4. Sassassin

    Sassassin Guest

    WoW did it to basically eliminates trashtalk. Hordes and Alliances are enemies to each other. And when there's PvP, people die. When people die, people trash talk. WoW is a kiddie's game. An enforced filter system is required.