1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice

Things are going well

Discussion in 'UHall' started by Mervyn, Mar 29, 2012.

  1. Mervyn

    Mervyn Babbling Loonie
    Stratics Veteran

    Jul 25, 2009
    Likes Received:
    Just like to say that I am happy with the current state of UO and PVP. With the faction ranking problem aside (i'm sure they'll change that soon)

    There are plenty of workable pvp templates out there, magic reflect bug has been fixed, poisoning and bestial form and splintering has been nicely tweaked.

    We all have a nice map that works (namely UOCartographer)

    There are still a couple of pvp bugs in the bug tracking list however at the moment i am pleased with how the game is balanced and populated.

    Just like to give a well done to devs (faction ranking system aside)
    Uvtha likes this.
  2. PJay

    PJay Seasoned Veteran
    Stratics Veteran

    May 29, 2008
    Likes Received:
    All in all your correct the changes and tweaks which have been made have made things more interesting and there are a few more viable templates out there which stand on there own merit.

    The Faction changes are a disaster though theyve made them near pointless. a nice quick fix would to be allowing any rank any of the faction arties and (never going to happen) Faction fighting in Trammel.

    I still will not give the devs a well done because they still havent tackled any of the old bugs. All the bug fixes are things they have added which were broken.
  3. Dan123The123Man

    Dan123The123Man Lore Master
    Stratics Veteran

    Nov 19, 2004
    Likes Received:
    By allowing any rank to obtain and wear the arties then wouldn't that just make the game easier because players wouldn't have to keep up with there kill points, and they would instead join factions for the sole purpose of using the artifacts and never go back to fel. They would never have to worry about killing a single person because if what im hearing is correct they would be able to use them at rank 1. I just don't see how this "fixes" or better yet "improves" the faction system. By making it easier to obtain the artifacts; meanwhile, killing off what little pvp we have left in fel because players won't need to maintain their rank anymore. Not only would this drastically have a negative impact on the faction system and PvP but it would effect the economy and value of non faction artifacts as well. I think the route they are going will turn out to be a good one. Sorry just my two cents lol.
  4. slayer888

    slayer888 Lore Keeper
    Stratics Veteran

    Jun 28, 2008
    Likes Received:
    Dan, probably you misunderstand his points.

    We all propose factions to be open opportunities to everyone and encourage everyone to try the system. We use faction artifacts as a base equipment to further encourage people a beginning step for them to try out this system.

    Of course, I wouldn't mind if they limit the artifacts only in Felucca, which is totally fine by me. But trying to ask people to maintain kill points and keep their armour on, isnt really fun, its annoying and a boring job honestly. Thus it is not improving faction fightings.

    People who come out in faction to fight nowadays is because of the pvp fun, not because they needed kill points. Gotta get this point straight first.

    In order to enhance faction, we gotta focus on the purpose of guarding/controlling towns. Remove that bullcrap 10 hours of boredom guarding and make it a fixed time, every few nights for mass pvp in factions. Then create some additional random events for towns that are under control for EVERY single players to have a test on it, to understand more about factions, and whats good about pvpers. Random events should involve encouragement of participation among (newbies, trammies, crafters, tamers, bards, topnot pvpers, pkers, etc..). Only in this process, faction can be revived and eventually UO can attract more new blood in one day.

    To be honest, please hire me as the faction developer to save UO once and for all.

    Thank you.