Was hoping to get others thoughts on revamping the Item ID skill. I was thinking that Item ID could be used in conjunction with items generated with the Random Magic Item Generation System. Specifically, a GM craftsman (e.g., blacksmith or tinker) using Item ID could identify (and modify) the "hidden" powers of a randomly generated magic item. For example, a ring with 5% SSI, could be converted to a 10% SSI ring. In particular, I was thinking that Item ID could do the following: Enhance (discover optimum usage) - e.g., turning a bracelet with 5% SSI into 10% SSI). At 50 skill, a random item can be enhanced. At 80 skill, a particular item can be enhanced. Reveal (discover hidden power) - e.g., discover that a bracelet (that originally did not have any SSI) actually could be modified to have SSI on it. Minimum Item ID skill: 80 Cleanse (discover how to remove negative property) - e.g., discover how an item's curse can be removed. GM Item ID required. Convert (discover how one item property could be converted into another property (e.g., converting a ring with +15 ninjitsu to +15 animal taming). Increasing Item ID skill means more control over the conversion process. Combine (discover how to combine two item properties into a different but more powerful item property) - e.g., combining +5 ninjitsu and +5 spirit speak and converting them into +10 animal taming. Failure of using sufficient Item ID skill on the most powerful items could result in the item being destroyed. The more one uses Item ID on the same item, the greater the chance of it being destroyed. Runics and talismans can increase the chance of success (runic will lose a charge). The nice thing about this is that Item ID would no longer be a useless skill, and it would also be a way to tweak those magic items that would be great if only they were a bit more powerful or had a different property. Thoughts?