The tormented minotaur spawn is broken on a design level and really needs to be reworked. Generally, arties from champ spawns are extremely rare and not a justifiable reason to spend the time doing a spawn. In the case of this spawn I assume the extremely rare artie drop chance is the only reason to do the spawn. In the case of the tormented mino spawn, you work a boring and easy spawn and are rewarded with the spawning of several extremely powerful minotaurs that are completely unbalanced in risk vs reward. I like challenging mobs. I do not like mobs that 1-shot you (these do). If you can't design a mob to be challenging without making it 1-shot people, you have failed on a design level. In the case of tormented minos, I got 1-shotted with > 70 in all resists (stone form) at the same time my friend was also 1-shotted standing next to me. Prior to that we each got 1-shotted at least 3 times each. So basically we worked the spawn for about 2 hours having no idea that we had already spawned the champion. Then when we went to fight the champion and got repeatedly 1-shotted by his guardians. It was one of the lowlights of experiences I've had in any MMO. I assumed the reason that no one works that spawn was that the experience isn't fun and the RvR is out of balance. I didn't realize there was also a factor of random insta-death on top of that. Fix it please.