Here's a few notes on things NOT in the voting: Treasure Hunting Loot (in fact, chest and monster loot) still is bugged to where Mage Armor is spawning as an (invisible) property on Leather & Leaf armor, so that some armor items end up being ZERO property loot in the chests. This is a definite bug and needs address for ALL loot. I've had chests with as many as THREE non-magical armor pieces. (note to devs: That loot still treats elemental damage as a property for item creation, but not for imbuing/reforging is fine as it is; PLEASE don't change it. It actually gives us SOME loot worth left worth looting, for further modification) The pre-revamp chests had 3 gems per level of the chest, completely random. The current chests give more gems, but all of one type. But, with imbuing, the minor increase is tiny, and means that you'd be lucky to get half the gem types in 5 level 6 chests (and that's your best result), whereas before, over the same 5 chests, you'd average 10 of each gem type. Come to think of it, I will add a choice to the poll on this after all. Back at the High Seas reveal town hall, I suggested that T-chest and SOS chest loot items be made exceptional for purposes of imbuing caps (without actually being given the bonuses of being exceptional). This would make loot items in general more valuable as the basis for imbuing.