@Kyronix I know it has been mentioned before in some other threads about some issues with some of the shadowguard rooms and some tweaks have been made (such as the overwhelming spawn in the fountain) but I know a lot of people have been having issues with the belfry and was seeing if a change or 2 could be made with it. Here is the issue with it... if u take 1 guy in there, then u ring the bell and kill the 2 drakes, get a wing (hopefully) and fly up to fight a mean greater dragon that is a tough fight for 1 person. I tried with my tamer, after 25 mins I got the greater redlined but couldn't finish him off because he heals too much. if u take 2 or more people then u ring the bell, 2 drakes spawn per person, and u get a wing, hopefully a couple or more, but if u only get 1 then u have to go up to fight the dragon alone (since it has a 1 minute timer and u have to use it then) and that person has to contend with the dragon (unless they have hiding) while the others on the ground ring the bell again, with more drakes, and some of those drakes spawn on the person on the ledge also, so that person has to fight the dragon and the drakes (unless they have hiding) while the rest of the group keeps trying to get a wing from the drakes... then, if the entire group gets up there, and someone gets knocked off, they have to ring the bell again and a bunch more drakes spawn all over the place as that person attempts to get a wing again. the whole encounter is a pain. there are a few possible tweaks to make this encounter a little less irritating: 1- just spawn 2 drakes per bell ring. u may need to ring a few times to get the keys u need in the beginning, but if someone gets knocked off then they just have to contend with a couple drakes to get back in the fight. 2- make timer on the magic drake wing significantly longer, this way the group can collect the wings and fight the dragon all at once 3- make the dragon knockoff thing have a timer on it, if u manage to stay on the ledge for 5-10 seconds without falling off then u get to stay on the ledge 4- remove the dragon's healing, trying to do all this mess in 30 minutes is hard enough, a lot harder when he is healing as much as he is at the end. I know there are certain players that can do this fight, a disco tamer probably does well at it, but I would like to think that the 1st 5 rooms of shadowguard are like gathering keys to a peerless and would like it if most players and templates can handle them solo or with 2 characters. and then a bunch of players that have completed them on their own time can team up and take on the roof together. if the arty droprate on the roof was 100% then the room and roof difficulty may be worth the time, but currently I know a good amount of people that won't bother spending all the time and frustration for a chance at nothing.