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[Imbuing] Unraveling Info

Discussion in 'UO Craftsman' started by Stupid Miner, Oct 8, 2009.

  1. Stupid Miner

    Stupid Miner Guest

    Tested with a Gargoyle
    From what I can tell, Durability increase (hidden) seems to count for half it's property value as an item intensity: Dull Copper which is 100% durability increase for weapons counts as 50% intensity, and Shadow Iron which has 20% cold damage and 50% durability increase counts between 40-50% intensity.

    Elemental damage distributions count for whatever their value is. (Val is 60%)
    (Oddly enough my Item Id lied to me about Verite being less than 60% intensity while in actuality it was 60%)

    No Weapons crafted from a plain hammer are unravelable
    Weapons crafted from a runic hammer count their special materials toward their intensity.

    Enhancing Weapons:

    DC: +50 Intensity
    Shadow: +45 Intensity
    Copper: +30 Intensity (from Elemental damages)
    Bronze: +40 Intensity (from Elemental damages)
    Gold: +40 Intensity
    Agapite: +50 Intensity (from Elemental damages)
    Verite: +60 Intensity (from Elemental damages)
    Valorite +60 Intensity (from Elemental damages)

    Verite is the best for weapons with 100% Physical Damage
    Dull Copper is the best for weapons with Elemental Damage

    Special Woods: All properties count.
    Exceptional weapons can always be unraveled.
    (plain-crafted) Non-exceptional bloodwood weapons can be unraveled

    Exceptional Crafted
    35%+ Crafter's (Item crafter's not the unraveler's) Arms Lore bonus DI doesn't count toward unraveling.
    However, DI over( 35+ Armslore Bonus)% full counts as a property. I.e. 41 DI counts as 81% intensity.

    Plain Crafted (and looted)
    100% of the DI counts as a magic property

    Dull Copper counts < 40% intensity
    Gold counts as 70% intensity
    Lower Requirements counts as a property
    Resist doesnt count as a property

    Guessing it works the same way as DI on Weapons.
    Unlikely Resist will count as a property
  2. Basara

    Basara UO Forum Moderator
    Moderator Professional Governor Stratics Veteran Wiki Moderator Stratics Legend Campaign Supporter

    Jul 16, 2003
    Likes Received:
    On the exceptional items DI - does that count items that have been imbued?

    Was wondering that if one imbued a 40% DI (GM arms lore) item with over 120% intensity other properties, if they would skill give back residue (currently would prefer residue back for training)? Imbuing might alter the nature of the way the property is read, for the unravel.

    And, it's likely that the durability counts as half, from the pre-AoS high end version of that property topping out at 200% when converted to AoS property system.
  3. Storm

    Storm UO Forum Moderator
    Moderator Professional Premium Stratics Veteran Wiki Moderator Stratics Legend

    Mar 18, 2004
    Likes Received:
    i made a katana with 40% di (from arms lore) showed 80%

    then imbued with 61 luck (for 61 intesity added )

    then imbued with 9 fire resist (60 percent intensity)

    showed 201 intensity unraveled with a gargoyle with 117 imbuing
    gave me 1 residue
    hope that is what you were asking for !

    oh and yes it does count as a property I kinda wish we could control how much di a weapon gets from armslore (i know you can change it with imbuing)
  4. Basara

    Basara UO Forum Moderator
    Moderator Professional Governor Stratics Veteran Wiki Moderator Stratics Legend Campaign Supporter

    Jul 16, 2003
    Likes Received:
    yep, that's it... It remembers the DI was from exceptional, after imbuing, so doesn't count it. Good to know.
  5. Stupid Miner

    Stupid Miner Guest

    Ah, I had noticed that, just had no idea why it worked like that.