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UO client eating up memory

Discussion in 'UHall' started by Chaosy, Aug 15, 2008.

  1. Chaosy

    Chaosy Guest

    My client didn't used to do this, but ever since I tried optimizing my cache/memory settings (then changing them back cause it didn't help my choppiness), my UO client.exe keeps hogging more and more memory until everything on my computer just freezes. I have to -releasemem once every 10 mins or so or I lag really bad. I just noticed this last night when I froze and task manager said UO was using up 600 MB. Anyone have any idea to fix this? Thanks.
  2. Gwenyth

    Gwenyth Guest

    Just curious, but which client are you using?
  3. Sarphus

    Sarphus Guest

    Wow... I didn't even know about the -releasemem command... very cool.

    My 2d client has been doing ok on memory, but every now and then it just spikes to 100% cpu and I can forget about doing anything. Really annoying.
  4. Draxous

    Draxous Grand Poobah
    Stratics Veteran Stratics Legend

    Feb 3, 2004
    Likes Received:
    Then you should be elated to find out about the -reducecpu command that is also available (through UOAssist)

  5. Evilminion

    Evilminion Guest

    Oddly, even without running UOassist or doing anything to my system cache, I occasionally get a hoggy spike in UO's memory usage. It's only on my Vista system; the old WinXP machine runs both 2D and KR with no problem.

    Go figure. :)
  6. Chaosy

    Chaosy Guest

    This is with the 2D client.
  7. Speetz13

    Speetz13 Guest


    So does anyone know how to help this guys problem? I have a lot of lag problems on this comp and am getting a Vista64 bit laptop soon and would like to know how i can run UO with the least lag. Anyone got any pointers?
  8. JC the Builder

    JC the Builder Crazed Zealot
    Stratics Veteran

    May 12, 2008
    Likes Received:
    Add -releasemem to a macro you hit semi-often.