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NEWS [UO.Com] Publish 84 TC1 Patch Notes

Discussion in 'UHall' started by UO News, Oct 15, 2013.

  1. NuSair

    NuSair Crazed Zealot
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    I think people don't at times understand the difference between hope and promise. And while I disagree with the decision, it makes me understand why they are reluctant to announce much they are working on in the future. (I also would like to believe it was my thread a while ago where I pointed out how possible it was started the discussions to get it done. ;) )
     
  2. The Zog historian

    The Zog historian Babbling Loonie
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    I think I know what you mean. Is that when a fencer captain summons mirror images? If it's trapped in bagballs, NPCs call guards, who zap the mirror images (for being aggressive) but not the captain. If the captain is roaming free, guards don't seem to come for the mirror images, though that might just be proximity to the NPCs. I haven't encountered enough fencing captains to do a proper test.

    Just think, someone in the future might declare, "I don't remember trapping monsters ever being legal!"
     
  3. MalagAste

    MalagAste Belaern d'Zhaunil
    Governor Stratics Veteran Alumni Stratics Legend Campaign Supporter Royal Knight

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    It's a proximity thing..... and I haven't mentioned it because..... well I like that guards whack the mirror images. Saves me a few arrows.
     
  4. Quickblade

    Quickblade Lore Keeper
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    Void pool would be a good place to drop these minax arties in the future. The more waves and far you reach in the void pool, the more chance the minax arties would drop, could be like 2% chance to drop for each 10 waves, so basically, if someone would reach waves number 200, one arty would certainly drop each wave after that.

    Example:
    Waves number 1-10 = 0% chance for minax arty
    Waves 11-20 = 2% chance that one would drop in these aves.
    waves number 101-110, there will be 50% chance to drop an arty.
    Waves 201-210 + = 100% chance for an arty to drop each wave.
     
    #304 Quickblade, Nov 5, 2013
    Last edited: Nov 6, 2013
    The Zog historian likes this.
  5. sibble

    sibble Lore Master
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    Can someone explain these scenarios?

    1. I recalled into a town that is being invaded. I ran by a macer that was being attacked by approx 5 different players., which was low on health. I hit the macer once for 15 damage. I then decided it would be best to go attack a different captain as I highly doubted I would be able to get a minor artie off the macer. I get 2 screens away, a minor artie appears in my pack. I run back to where the macer was, and it was dead.

    2. I was attacking a captain with 1 other player in my party. The other player was a bard, running both provo songs - inspire and invigorate. The bard did 0 damage to the captain. Captain dies, bard gets the artie from passive healing through the songs.

    3. Whilst attacking a captain with several other people I received TWO arties when the captain died. There were no other captains I had previously hit that were still living.

    4. I will frequently be attacking captains with my guild mates and when it dies two arties were given out.

    If there's information that's being withheld this is all fine and dandy :) I don't expect the devs to give out every bit of information, some things are meant to be discovered by players. However scenario #1 is clearly unacceptable and it really happened. With that in mind, I've also been in several situations where I've tanked a captain solo from 100% to 20% and someone runs up spams WoD on it and gets the artie. If I did 80% damage, even 70%, how can I not get the drop?
     
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  6. yars

    yars Lore Keeper
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    I've gotten arties from killing basic creatures in the spawn,I.e. orc mage,imp

    Sent from my SAMSUNG-SGH-I747 using Tapatalk 2
     
  7. sibble

    sibble Lore Master
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    Yes, those are supposed to drop. Those are the possible chances. I'm posting in reference to the guaranteed drops.
     
  8. The Zog historian

    The Zog historian Babbling Loonie
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    I've seen captains occasionally give two drops to two characters, and today I had a character get two drops from the same captain (and like you there were no other captains alive that I'd hit). One drop must come from having looting rights, and the second from the "guaranteed" drop that Kyronix has mentioned. That explains your first example, though I'm puzzled how one hit can get looting rights. It only encourages more lamers to come in with WoD. I'm also puzzled how my character who got a drop just 2 or 3 captains before can be guaranteed another. Maybe the math is off.

    two.png
     
  9. yars

    yars Lore Keeper
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    I wonder also if there is a cap on garaunteed drops,we had a large group finishing off the beacon,but some of didn't get drops,even though we hit it at every stage of destruction.

    Sent from my SAMSUNG-SGH-I747 using Tapatalk 2
     
  10. sibble

    sibble Lore Master
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    I've also experienced this. The only explanation I could think of is that when there are extremely large groups of people attacking the beacon, it is vulnerable for a shorter period of time because of the amount of damage being done. The shorter time vulnerable means less damage per person. My only guess is that some people are not getting enough damage in those vulnerable periods because it simply isn't vulnerable long enough for them to get their damage in.

    So, with this in mind, there is a cap. If you split the total HP of the beacon, divide it by the minimum amount of damage required to get a guaranteed drop, this will equal the maximum amount of people that could possibly get a drop.

    Beacon HP / Minimum Damage to get Drop = Maximum Amount of Drops
     
    #310 sibble, Nov 6, 2013
    Last edited: Nov 6, 2013
  11. sibble

    sibble Lore Master
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    HOWEVER

    My guild mate has been doing experiments... This equation does not count for healers. Someone that just heals people attacking the beacon, can also get a drop.

    Conclusion: There is a cap for people doing damage, there is no cap for people healing.

    I'd imagine it'd be quite easy for a tamer to get rights by having his/her pet attack the beacon while healing people/pets.
     
    #311 sibble, Nov 6, 2013
    Last edited: Nov 6, 2013
  12. Cyrah

    Cyrah Slightly Crazed
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    :( It took me a while to get ten. I really wanted a painting from Blackthorn, or at least with his crest on it.

    All it says is " a painting". Arg!!!!!!!! Plus it is TINY! So any art lovers beware. The art is not fun.

    Also I thought there are 2 different paintings on the menu. I chose the top one and it looks like the one below it. Are there two?
     
    #312 Cyrah, Nov 8, 2013
    Last edited: Nov 9, 2013
  13. sibble

    sibble Lore Master
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    I see the fallen arties from the beacon has been fixed... Exciting...

    Sent from my SCH-I535 using Tapatalk
     
  14. BeaIank

    BeaIank Crazed Zealot
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    Were those who didn't get a drop mages or were using energy weapons?
    Every time I see mages casting e-bolts on it or people using 100% energy weapons I yell at them to cast fireball or change their weapon because the beacon has 100% energy resistance.
     
  15. The Zog historian

    The Zog historian Babbling Loonie
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    Curious. At first I thought I was insta-killed by a lot of spawn, but it was a guard-whacking for doing wither. Later I saw "a human corpse" on the ground, meaning there was a blue non-invul NPC in the middle of spawn that could be affected. This was in Trammel.