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[UO Herald] Gagish Dressers

Discussion in 'UHall' started by UO News, Oct 7, 2009.

  1. UO News

    UO News RSS Feed
    RSS Feed Stratics Veteran

    Jan 30, 2009
    Likes Received:
    There is a current issue with Gargish Dressers that will be addressed in the next publish. We anticipate putting out this publish by the end of the week. We ask that players do not place items in these containers until after the publish. We apologize for any inconvenience this may have caused.

  2. Vaen Swiftar

    Vaen Swiftar Guest

    Hopefully the gag reflex on these dressers is fixed.
  3. Aurelius

    Aurelius Babbling Loonie
    Stratics Veteran Stratics Legend

    Feb 26, 2004
    Likes Received:
    Gag reflex would be good, they'd not swallow items then...
  4. Vaen Swiftar

    Vaen Swiftar Guest

  5. mjolnir131

    mjolnir131 Guest

    it's not really broken per sa you just have to manually secure it and i hope the devs realize it's two separate containers not one and that is kinda unique.
  6. Nastia Cross

    Nastia Cross Guest

    How about the houses that are falling for no reason? Or the reactivated accounts reappearing on the access/friends list of homes? Any fixes for those?
  7. I wonder if the dressers acted like trash barrels? Maybe a trip to the cavern of disgarded should be arranged? lol
  8. AirmidCecht

    AirmidCecht twitch.tv/airmid
    Stratics Veteran Alumni Stratics Legend

    Apr 9, 2004
    Likes Received:
    Hey everyone,

    Seems to me they are addressing a specific issue and wanted to update the players. No harm in that and certainly not necessary to be disrespectful over it.
  9. RaDian FlGith

    RaDian FlGith Babbling Loonie
    Stratics Veteran Stratics Legend

    Jun 19, 2002
    Likes Received:
    I'd be willing to bet that's part of the problem. Imagine if the wooden chest (big, long, thing with the ornate lid that takes two tiles) from ML acted that way. Instead, it only works from one of the two tiles.

    Admittedly, it makes for dead space in the other tile, but maybe that's the issue they're running into is multiple space instances for the same object ID.