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*UPDATED* Copy of Publish 67 Notes

Discussion in 'Archive of Previous Tests' started by Zig_Mythic, Jul 23, 2010.

  1. Zig_Mythic

    Zig_Mythic Guest

    From the UO Herald:

    Publish 67 Notes

    Treasure Maps

    We have put HUNTING back into Treasure maps! Treasure Map locations are now have randomized locations. All maps that have been decoded before publish will be valid for only 30 days, after that period you will have to decode them again. We have added maps for all facets, redone the loot for the treasure chests, and added Guardian Mobs.

    Treasure Chests and Loot

    • 5000 gold per level of treasure chest (level 1-6)
    • Removed random scrolls and reagents
    • Added some Imbuing Ingredients (On level 2+ maps)
    • Added a small chance for high property count items
    • There is a small chance to destroy items if lockpicking fails
    • Chance for Alacrity Scrolls
    • Chance for Decoration Vines (that players can not grow)
    • Chance for Tasty Treats for your pets
    • Chance for Recipes
    • Chance the chest will contain a Treasure chest map one level higher
    • Chance for a Skeleton Key (+ lockpicking skill)
    • Chance for Treasure Map Specific Artifacts (level 5+)

    New Item Descriptions

    • New Property : Brittle. These items cannot be fortified.
    • Skeleton Key: Bonus to lockpicking skill for the next lockpick attempt. (Limited Charges)
    • Mana Phasing Orb (Talisman): Your next 2 mana checks are free, until you do damage or attempt to use mana. (Whichever comes first) (Limited Charges, Brittle) On use.
    • Surge Shield: Increases one of your regeneration stats by 10 for 20 seconds. (Limited Charges, Brittle, Enhanceable, Imbuable) On Use
    • Runed Sash of Warding: Decreases incoming damage from spells OR weapons, by 10 % for 10 seconds. (Limited Charges, Brittle) On Use
    • Forged Pardon: Reduces the users murder counts by 1. (Single Use)

    Lockpicking Changes

    • Lockpicking has been slightly reworked. Success chances at high skill level have been improved, as well as allowing some small success chance for lower skill levels.

    Bard Changes

    • Bard spell songs are no longer interrupted by spellcasting.
    • Bards with either provocation or peacemaking mastery can have both their mastery spell songs active at the same time.
    • Bards with secondary bard skills above GM (Real Skill) will receive a slightly reduced mana cost for spell song upkeep.
    • Bards with a mastery get a 5% bonus to their success chance at using any bard skills, and a 10% bonus to using the skill of their mastery focus.
    • All bard songs receive a slight bonus to their effects if the bard has additional bard skills over GM(Real Skill).
    • Discordance spell songs are now affected by the target's magic resistance. (PvP and specific Mobs only)
    • Despair Damage Tweaked: 1.5x vs Non Player, 3x Damage with Slayer Instruments
    • Tribulation: Damage bonus modified by 1.5 with Instruments
    • Bard Skill Timeout reduced to 8 Seconds.
    • Having a bard mastery reduces all Bard Skill Timeouts by 1 second, and an additional second for the Skill of the mastery focus.

    Bug Fixes

    • Resilience will now add poison resistance/immunity correctly
    • Issue fixed with being able to polymorph while wearing the majik flippers
    • Statue of Finnigan’s name should return to original state.
    • Blinking Green Nose Reindeer were fixed in SA client
    • The Endless Decanter of Water will now auto-refill when cooking.
    • Only Owners and Co Owners can set the music order of Dawns’s Music box
    • Pink Champagne and Egg Nog bottles should show the correct names
    • Pitchers of Milk and Liquor can be used to refill pots of eggnog
    • Invisibility potions can now be stored and removed properly from potion kegs
    • Players should be able to leave a party without issues now
    • Players should no longer lose gold when selling above 65,536, the bank check will be placed in your bank for the full amount
    • Players can no longer have an unlimited amount of Spell Stones in their packs
    • Healing stones can no longer be transferred via bag of sending to the bank
    • The Community Collection Treasure Hunter and Thief NPC’s gumps should open properly when you have an item in your inventory that can be turned in
    • The Bardiche and Battle Axe are no longer invisible when equipped and standing in war mode on both male and female gargoyles in the legacy client only
    • The Evidence quest given by Sarakki can not be completed and you should be able to receive your reward
    • Targetted pet windows will disappear as soon as the pet is mounted
    • You will now get a “Your Spell Song has been Interrupted” system message associated with interrupting the Invigorate bard mastery ability
    • The strength of the Bane Dragon’s poison attack varies depending upon range
      • In the adjacent tile, the poison can be level 4 or 5
      • With 1 or 2 tiles separation, poison can be 3 or 4
      • With 3 or 4 tiles separation, poison can be 2 or 3
    • Fixed an issue with the Silver Sapling Resurrection gump, it should no longer appear outside of the Abyss
    • The rockfall in Navery’s lair should be working properly
    • Stygian Abyss mobiles will no longer drop Peerless encounter keys
    • Enchanted Apples can no longer be exceptional or have a maker’s mark; existing exceptional or marked apples will lose this status.
    • Fixed issues with removing Exploding Tar Potions and Silver Sapling Seeds from stacks
    • Players can no longer place items inside of Inspected Potion Kegs (quest items)
    • Fixed an issue with the identification of Parasitic Poison potions stored in kegs
    • When a creature is tamed, it will no longer block the respawn of another creature of the same type
    • Fixed issues with re-stacking of items that have been removed from mailboxes and were still showing their sender information

    Patch 4.0.8 (Enhanced Client)

    New User Settings Options
    • Use English Item Names (Default: Off) - Always displays item names in English, regardless of selected language.
    • Ignore Mouse Actions on Self (Default: Off) - All mouse actions, such as mouse overs and clicking will be disabled for your character in the world. You will still be able to interact with yourself through user interface elements such as the portrait or health bar.
    • Show Corpse Names (Default: Off) - Names will automatically appear over corpses when they appear in the world.
    • Enable Hardware Death Effect (Default: On) - Enables the hardware accelerated death effect when dead. Turning this off may resolve graphical issues on certain hardware configurations.

    Additional Changes

    • Buttons on the party health bars will now cast Chivalry equivalent spells if Chivalry skill is higher than Magery.
    • Added mouseover tooltips to the spell buttons on the party health bars.
    • Added a "Dismount" macro action under the "Items/Abilities" category of the Actions window.
    • Updated double-click action for the portrait to a "use" action instead of always opening the paperdoll.
    • Mobs will now highlight properly when mousing over their overhead names.
    • Added more icons to select from in the Macro Editor.
    • The camera zoom settings now save up to four decimal places instead of two.

    Bug Fixes

    • The backpack closed and items placed onto the hotbars greyed out when mounting an ethereal mount from the hotbar.
    • The viewport was getting stuck on the upper left-hand corner when being resized occasionally.
    • The graphics of items in grid-view of a container were sometimes disappearing or becoming distorted.
    • The party window functionality (targeting and context menus) were lost if a member left the party.
    • The skill percentage of Anatomy showed the skill percentage of Animal Lore when placed onto the hotbar.
    • The tooltip was getting stuck on the screen when mousing over certain user interface elements.
    • The Skills window settings "Show Modified/Real" and "Show/Hide Caps" were not saving across game sessions.
    • Mouse wheel settings were not saving properly when set to "Cursor Target Current" or "Cycle Last Cursor Target".

    Patch (Classic Client)

    • Added “Use English Item Names” option (Default: Off) – Always displays item names in English, regardless of selected language.
    • Client crash reporting is now done automatically. The pop-up window to that instructs the user to e-mail the crash details to the UO staff has been disabled.
  2. Zig_Mythic

    Zig_Mythic Guest

    Re: Copy of Publish 67 Notes

    Changes to Pub 67 now on TC - from the Herald:

    Publish 67 Notes

    • Upkeep cost for Tribulation is lowered from 16 to 11
    • Upkeep cost for Despair is lowered from 18 to 13
    • Tribulation will no longer interrupt despair and visa versa
    • Both can be run concurrently at double the upkeep cost
    • Fixes were made for Treasure Map Spawn Locations
    • Guardians are no longer tameable
    • Tokuno Mobs will no longer drop invalid loot
  3. Zig_Mythic

    Zig_Mythic Guest

    Test Center Update - 7/28/10

    From the UO Herald:
    The Following changes are now available on Test Center - have fun!

    Publish 67 Notes

    • Adding SOT’s to Felucca Treasure chests
    • Added updated properties to the Mana Phase Orb
    • Can no longer imbue Durability onto a Brittle item
    • Pre Existing Ilshenar Treasure Maps will now be tagged with an Artifact Rarity 0 tag
    • Item counts have been adjusted for all treasure chests
    • Added Reagents back to the chests
    • Forged Pardons drop chance has been reduced

    Patch (Enhanced Client)

    • Cliloc updates
    Patch (Classic Client)

    • Cliloc updates
  4. R Traveler

    R Traveler Crazed Zealot
    Stratics Veteran Stratics Legend

    Jul 15, 2005
    Likes Received:
    Does EVERY update active on Origin now? Herald missing July 26 update.
  5. Stupid Miner

    Stupid Miner Guest

    ... No idea how the Mana Phasing Orb works from that description. (you get mana cost reduced until you attempt to use mana...?)

    Surge Shield: so... 20 free hp, mana, or stamina over 20 seconds? Mana could be useful, but the others seems rather worthless. Monster stealables do that, except instantly, and no one uses them really.

    Runed Sash of Warding: ... It lasts 10 seconds? 10 seconds is a really short time. It's not worth the effort to use.

    Forged Pardon: Seems like it will help the murderers with low counts bounce back to blue on a whim.
  6. WarUltima

    WarUltima Babbling Loonie
    Stratics Veteran

    Mar 3, 2004
    Likes Received:
    Mana Phasing Orb sounds like your next 2 actions that requires mana will be free until you do damage. Basically after you use it you can summon 2 EVs for free or cast 2 efields as long as you dont do damage. This means you CANNOT abuse it on an archer ect to achieve something like AI *Click* Free AI, Free AI, AI *Click* Free AI Free AI and so on. You know like instead of the current AIAIAIAIAI Archers you will get AIAIAIAIAIAIAIAIAIAIAIAIAIAIAIAIAI archers.

    Surge Shield: Depending on the reuse timer they could be useful. If I use a mana drout and the tally together it essentially gives me 8 to 9 consective Armor Ignore attacks before I run out of mana on my archer.

    Runed Sash: 10% damage mitigation is still pretty significant. Especially when used during a gank. Well I mean if you utilize it on a bushido guy it makes already godlike evasion even more godly.

    Forged Pardon... lol no comment there.