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[WAR Herald] Hot Fixes - 11/20/2008

Discussion in 'Warhammer News' started by Skycapp, Nov 20, 2008.

  1. Skycapp

    Skycapp Slightly Crazed
    Stratics Veteran

    May 11, 2008
    Likes Received:

    What a week! Even with everyone busy "rockin out" to the Heavy Metal live event, we've been (head) banging out some hot fixes this afternoon:

    General Changes and Bug Fixes

    • Based on player feedback, we have adjusted the way our End User Licensing Agreement (EULA) is presented. With this update, this window will only become visible in cases when we have made modifications to the contents of the EULA.
    • Additional improvements have been made to client performance and stability, particularly during periods of intense combat.

    • Mikhail the Profane: This NPC will no longer spawn below the world.
    • The Empire Handgunners in Greenskin Chapter 10 will now defend themselves properly when attacked at range.

    • Vault Gem: Fixed an issue that allowed players to use this item in an unintended manner.
    • Tier 3 Keep Gold Bags would occasionally not have a set item in them. This has been corrected.
    Quests & Public Quests

    • The Sea of Saphery: Added missing start and completion dialogue to this quest.
    • Working Undercover: Players who have abandoned this quest can now receive another helmet by killing Ranger Stoutfoot again.
    • The Windstep Codex: Fixed an issue that was preventing players from interacting with The Windstep Codex quest item in order to complete the quest.
    • Mind, Body & Soul (DISABLED): Players can no longer accept this disabled quest.
    • Unlikely Origins: Bloodrock Poisontails and Bloodrock Scorpions should now appropriately count towards the Bloodrock Chitin requirement of this quest.
    • Footsteps of Evil: The Cruel Screamers will now spawn more frequently.
    • Wild Stunty Hunting: Undin Baladson's head will now only drop for players on the quest. This fixes an issue which had sometimes prevented players from getting credit for the kill.
    • Price of Mercy: Fixed an issue that was sometimes preventing players from being able to use the Lothern Spear in the proper area, causing the quest to become stuck.
    • Cleanin' Up Kadrin: Fixed several issues that were preventing players from completing the quest.
    • Restless Vengeance: Players can now summon the Vengeful Spirit to complete this quest
    • Culling the Weak: Added missing start and completion dialogue to this quest.
    • Head of the Line: Fixed an issue that was preventing players from interacting with the monument plaques.
    • Restless Vengeance: Added a return waypoint for this quest.
    • Ruins of Anlec: Fixed an issue that sometimes prevented the Stage 3 monsters of this Public Quest from despawning.
    • The Brass Legion: Fixed an issue with this Bastion Stair Public Quest which could, in some cases, prevent the first stage from being completed.
    • By Dawn's Early Light: Fixed an issues with this Public Quest that would cause the first stage condition to increment without player participation..
    • Shady Tower: Fixed an issue in which Lord Karoun would run out of the boundaries of Public Quest area.
    • Burnbeard's Oath: Fixed an issue which was preventing this Public Quest from being completed past the second stage.
    Realm vs. Realm

    • Well of Qhaysh: Palisades have been added around this keep. This corrects an issue that could in some cases allow besieging players to improperly gain entry into the keep.
    • Martyr’s Square: Fixed an issue in which players would not receive renown for capturing this Battle Field Objective.
    • Kadrin Valley: Healers have been placed in the Destruction Warcamp and in the Order Warcamp in this zone.
    • Nordland: The guards at the Order Warcamp will now better defend the camp from attackers.
    • Kazad Damaz: Fixed an issue that was causing the postern doors of this keep in Kadrin Valley keep to not function properly.