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Discussion in 'UO Developer Feed' started by UODevTracker, Jan 9, 2011.
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For me the kick in PvP is the challenge of a good fight. Any game versus the computer boils down to figuring out the AI, once that is done you usually can beat the AI every time by repeating the same process. This gets boring and you invent ways to make it more "fun" usually in the form of trying tactics which are not the most efficient just to see how they pan out.
PvP at least offers some surprises.
Lets see I pvp on all my characters except my crafters.
I have a nox mage with swords and a scribe mage/wrestling(old school).
A bushido lumberjack(healing/anat), and a chiv/parry fencer(meditation/ninjitsu).
And 2 melee stealthers.
Depending on what the gank forecast looks like I'll usually be on a caster template unless the weather is gankalicious then I'll be on a stealther.
The majority of the time I'm on one of my reds.