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what is player-driven town?

Discussion in 'UHall' started by birdinforest, Mar 3, 2011.

  1. birdinforest

    birdinforest Guest

    I have two questions. Could you guys give me answers please?

    I know Magincia will become a player-driven town, but what is that?
    I did not get detailed information from the live video.
    In addition, what the benefit to own a house in Magincia?

    Will appreciate if some one could answer those questions. thx
  2. Anira Cuilwen

    Anira Cuilwen Journeyman
    Stratics Veteran

    Jul 3, 2010
    Likes Received:
    It just simply having the privilege to have house in a town similar to Luna. Nothing else.
  3. Ancient Sosarian

    Ancient Sosarian Journeyman
    Stratics Veteran

    May 13, 2008
    Likes Received:
    Hail Sosarians,

    If those some call "Dev's" are unwilling to define and discuss what Player-Driven means, then Perhaps you, the Avatars, should define and discuss this FOR THEM!

    New Magincia should be something unique, special in its embrace and depiction of Humility. Perhaps a place where less is made to be more.

    As part of the rebuilding of Magincia into New Magincia, perhaps this coming year is the time to complete and add Humility to the Active Virtue System within Ultima Online.

    Player-Driven could well become a Town of Mentors and "Squires," Veteran Players willing to devote Wisdom, Experience, and Time to New and Returning Players, especially New Players, to aid them in Immersing themselves into Our World.

    Perhaps the building of New Magincia could become an opportunity for each of our Shards to identify Players who have uniquely served each Shard from the beginning or over many years. Player-Run Shops could be explored, not for the enrichment in gold of their Owners, but for their Service to other Players, true Servants and Exemplars of Humility. A Tailor, A Blacksmith, A Tinker, Bowyer, Baker, Artificer, Librarian and Scribe perhaps, etc, Players on each of our Shards willing to become dedicated Servants to Others.

    Who else wishes to Contribute to this discussion of what a Player-Driven Town Might Be?

    An SoS