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What is the damage increase from 100-120 tactics

Discussion in 'UO Warrior' started by LiberatingLuT, Oct 3, 2007.

  1. What is the damage increase from 100-120 tactics?
    Also, what about the damage increase from 100-120 anatomy? Thanks
  2. Guest

    Guest Guest

  3. eolsunder1

    eolsunder1 Guest

    based on the calculator

    weak weapon like a dagger goes from 25-27 damage (100 tactics/anatomy) to 27-30 damage (120 tactics/120 anatomy). Not a huge difference

    strong weapon like ornate axe goes from 45-50 up to 49-54. a little more, but still not huge.

    Most people realize that its good to rely on special moves over tactics/anatomy these days. They really nerfed them when weapon special moves started. Using a armor ignore, concussion blow, etc are much more important.
  4. Lord Kotan

    Lord Kotan Slightly Crazed
    Stratics Veteran

    May 16, 2008
    Likes Received:
    I know the difference is less than the library tali with 20% DI... that tali is like going from 20 tactics to 50. But you get a damage bonus for GM tactics.

    Anyways, it's round like 14% I think (off the top of my head). But that is of the base damage, so a diamon mace of 14-17 base would be like 2-3 extra damage per hit.

    Someone plz correct me if I am wrong.
  5. Off the top of my head i beleive it is 7%
  6. Stiltzkin

    Stiltzkin Guest

    I am not 100% sure about these figures, but they are the ones i work out from, and they seem to be "pretty" accurate.
    For every 10% Tactics - 7.5% DI. With and extra 7.5% At GM
    For every 10% Anatomy - 6.25% DI. With an extra 6.25% At GM
    Hope it helps.
  7. sarloth

    sarloth Guest

    Based on the chart on stratics, which is still correct as far as I know.

    At 100 Tactics you get a 68.75% damage increase.

    At 120 Tactics you get a 81.25% damage increase.

    81.25% - 68.75% = 12.5%

    So the extra 20 points give you +12.5% do your weapons base damage. The advantage over Damage Increase items is pretty simple, you will be able to attain higher damage than anyone who uses items to get this value since tactics bonus does not count towards a cap. This is really good for an archer whose primary goal is damage and does not need to worry about parry and other defense skills that he cannot use.