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What is the magery limit for 2/6 and 4/6?

Discussion in 'UHall' started by hizack, Mar 13, 2010.

  1. hizack

    hizack Guest

    Is the FC/FCR determined at 75 magery skill? 2/6 if magery over 75, otherwise 4/6?

    Thanks in advance.
     
  2. Capt.E

    Capt.E Guest

    Magery spells are always 2/6. If you have chivalry on a Mage then chivalry spells will be cast at 2/6 if the template has above 70 magery.
     
  3. hizack

    hizack Guest

    Thank you Captain!
     
  4. popps

    popps Always Present
    Stratics Veteran Stratics Legend

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    That is also without any items with FC/FCR mods ?

    That is, 2/6 is the default when casting magery spells and then, items with FC/FCR mods add on top on this 2/6 ??

    Also, "what if" the template has chivalry but not magery ? This 2/6 "default" will not apply to chivalry spells in this case ?

    The 4/6 for Magery does not apply ? It can only be achieved through items' mods and never with skill level ?
     
  5. Konge

    Konge Lore Master
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    No, you start off with 0/0.

    max for magery is 2/6

    Max for chiv without magery is 4/6.

    Pvpers were abusing 4/6 Close wounds while having magery, so it was nerfed to 2/6 if you had 70+ magery. I know some pvpers, at the time, just go with 65 magery since you only use low circle spells in mage duels, Dunno if they switched, they quit while back.
     
  6. Obsidian

    Obsidian Crazed Zealot
    Stratics Veteran Alumni Stratics Legend Campaign Supporter

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    For a char with both magery and chivalry:

    Magery is always capped 2/6 regardless of skill.

    If Magery is 69.9 or less, then Chiv is capped at 4/6.

    If Magery is 70.0 or greater, then Chiv is capped at 2/6.

    -OBSIDIAN-