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What Skill to Train to 120

Discussion in 'UO Craftsman' started by tymbow, Aug 23, 2008.

  1. tymbow

    tymbow Guest

    I'm finishing off my crafter and have 20 skill points left. What in people's experience is the most useful way to go:

    120 Tailoring OR
    120 Blacksmithy OR
    110 Tailoring and 110 Blacksmithy
  2. i would say tailoring, because if you want to enhance or craft good smithitems, you can use an ash+X.

    tailoiring you can only increase "passive" by using a talisam.
  3. tymbow

    tymbow Guest

    What's ash+X?

    EDIT: Don't worry, Ancient Smithy Hammer - Doh!
  4. Basara

    Basara UO Forum Moderator
    Moderator Professional Governor Stratics Veteran Wiki Moderator Stratics Legend Campaign Supporter

    Jul 16, 2003
    Likes Received:
    ASH +10, +15, +30 or +60

    Personally, I'd go for the 110 in each, because at 110 and 120 real skill, the number of iron armor BODs decrease for a smith. (from 25% to 15% at 110, to 5% at 120).

    With a tailor, a good talisman will put you at or near 100% exceptional chance to craft all the leather armor pieces at 110 skill (you'll almost never be crafting hide, studded or bone armor), and the enchance bonus difference between 110 & 120 is a whopping 1%. The only down-side would be 20% chance less success crafting the mittens, mantle & breeches, if you even have the recipes for them.
  5. tymbow

    tymbow Guest

    I have +25% talismans for Tailor and Smith for both normal skill and exceptional chance so 110 sounds like the way to go.
  6. Sir Kenga

    Sir Kenga Guest

    120 both
    and jewelry for musicanship and magery :)