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What would you like to see aded to faction for each templet?

Discussion in 'UHall' started by Guest, Apr 28, 2008.

  1. Guest

    Guest Guest

    To be more cler. What you want to bee seen in faction for
    1 crafters
    2 rogues (thieves, lockpickers and removers)
    3 tamers
    4 bards
    5 normal folks whit normal fighting skills.

    Be sure to say if it is SP only or for production shards only.


    1 Crafters on SP. tinkers are alowed to creat jewelrys who are 7 days blessed whit 1 mod on it. Scribes can do a deed whit 1 mod on it to aplie on a book. It will be there for 7 days.
    Smiths and tailors will create armor whit a preset amount of resist and to be able to chose 1 mod to put on the armor. 7 days bless.
    Note i change 21 day bless to 7. To be honest i dont know if the old 21 day bless is in SP.

    2 All shards. You get silver and points for stealing segils and placing them in your HQ and the same for taking them from HQ to tow. All towns should have a town tresure that can be stolen from. 3 sets of traps. same dificulty as on l6 paragon shests. If you die from traps you get statlos.

    Rest i dont got any for
     
  2. Guest

    Guest Guest

    More than just points for a thief to steal a sigil from the base of the other factions. Maybe points for stealing it from a purple player. Also, something more than just the sigil points really needs to be added for thieves. Right now, as a thief, you don't even have to belong to the thief guild or for that matter have any other skill than stealing to steal the faction sigils.

    If there are going to be faction weapons and/or other faction items factioneers run around with. Make them cursed and allow theives the chance to steal them from players for points...la