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Where to Go When?

Discussion in 'UO Players Corner' started by Grash, Oct 31, 2009.

  1. Grash

    Grash Guest

    Hail UO Adventurers,

    I am a newly returned player from many years past. I need a break from getting my crafter up to speed and would like to know where to go at what levels (by 10s would be great). Rather than grind up skills, I'd like to actually see some of the huge amounts of new content. I was thinking mage and samurai as starting templates. I have a tamer in the wings, but don't have the patience just yet.

    I know you can get which mobs are at what level, but would like to know where to go. Also, any good quests chains? When would be a good level to solo which dungeons?

    If there is a good guide, I must have missed it and would appreciate the info or a link.

  2. Basara

    Basara UO Forum Moderator
    Moderator Professional Governor Stratics Veteran Wiki Moderator Stratics Legend Campaign Supporter

    Jul 16, 2003
    Likes Received:
    For crafting gains, there are some guides on the UO Craftsman forum.

    New Haven is the place to get your skills up to 50 quick (other than taming and bard skills, which are typically the ones people do custom characters for, anyway).

    Note that characters started with the enhanced client start with 120 skill points instead of 100, so you can start in it, finish the little intro quest, then switch back to the classic client, if that's your thing.
  3. Black Sun

    Black Sun Grand Poobah
    Stratics Veteran Alumni

    Mar 19, 2003
    Likes Received:
    Starting out do the new haven quests. They give you a bonus to skill gains, and the reward items are decent starting equipment.

    As for what to fight next, my best advice is to get your hands on either a skill tutor statue (if you can find one) or a crystal ball of knowledge from the Ter Mur quest. That will tell you if what you're fighting is the proper level for optimal gains. If you play cats let me know, I can hook you up with a ball, and have some runebooks you can use for different level mobs.
  4. There is an easy-to-get-to ant hill not to far from the west Trinsic gate. Follow the road until just before it turns to the north. Then, head off the road west and you should be able to find ant hill. To get inside, click the hole.

    What's nice about the ant workers is you can usually fight them one at a time, and you can also gather zoogi fungi and jewels while building your skills.

    At the end of the first cave is an ant lion. It always spawns one at a time. Have a fast weapon to minimize number of times it can succesfully dig. If it succeeds, it will hit you with extra damage and heals itself. There is a time delay though, so if you move 6 or 7 steps away, you can avoid that first blow. You can also gather ore, more jewels, and a variety of other things, including loaded skeletal remains of past adventurers. These sometimes contain low level treasure maps.

    1) venture further into the ant hill and fight warriors and/or the magic spiders (I forgot what they are called).

    2) north of Delucia there is a small dead city, with skeletal and bone knights and mages, and sometimes a lich. You can usually pull off one at a time if so inclined. Good spot for reg-gathering, both mage and necro.

    Higher than that, I'm not sure yet. There's lots of other options, but these are the ones I've had good success with. What I've mentioned are good solo-spots due to steady, non-overwhelming spawn. If you team, you can tackle harder and denser areas. Be careful though. If foes become too high, you won't hit very often, so your weapon gain will be slow. Also, if the foes vary from your Tactics level by more than about 20 (either way), you won't gain in Tactics at all.

    Ack, just read your comment about not just grinding up skills. ;) Ter Mur is a nice area to wander around in, with quite a number of quests. Fighting the various new foes around the city will raise your loyalty with the queen, as well as allow you to gather various imbuing ingredients.

    You can find various kinds of void demons west of the city. They range from easy to deadly.

    void demons
    ortanord -- don't even bother with. non-aggressive, take forever to kill, and don't count as void demons for the bladeweaver's quest anyway
    korpre -- relatively easy older brothers, easy for 50+ skill
    betbellam -- melee demon, not hard for 50+ skill
    bellam -- grown-up betballam, tougher, but at 70 or so skill you probably ok
    anzuanord -- magic/melee beastie
    anlorzen -- tough, magic casting spider-like thing
    anlorlem -- extremely tough magic thing; my gm+ peacemaker couldn't even peace it
  5. Grash

    Grash Guest

    Thanks for the replies, they help a lot.

    I do have a few technical type questions, so please see my other post.