Administrating a guild with any sort of turnover is just a complete nightmare in UO, in a way that it isn't in almost any other game. Uh oh, someone had some items stolen from them by some guy with a disguise kit name a deathrobe. Uh oh, someone came back from AFK to find themselves dead at the bank. Time to run down the entire guild roster and play a game of "Try To Guess Who The Sociopath Is" and hope you manage to kick the right person. Is there any excuse for this to even be possible? How many newbs have been tricked into joining a guild over the years, only to be killed? It's just terrible and pointless. I mean, I know someone is going to come up and post about some crap where their RP guildies all steal from each other and love it, as if that justifies every other guild in UO having to play "Guess The Degenerate" six or ten times per year, but get real. There is just no excuse for not giving the guildleader a "SHENANIGANS = OFF" toggle on the guild control panel. Please take some time out from coding more arenas nobody will use and all that junk, and put in a Guild Shenanigans toggle. I'm really tired of having to evaluate every potential recruit based on whether or not I think they could secretly be some kind of internet psychopath.