Last weekend, after 7 months total, spent in UO, I have finally decided to learn how to do BODs. And I had a very frustrating first user experience with them. That's why I would like to point out several issues, which could show what little effort is needed for making small adjustments to texts, in order to make the players (especially new ones) happy. Please, prepare yourselves for a long post and bare with me. Thank you. 1. Let's say you have completed a small BOD and you turned it in, without saving the points, but you closed the reward gump, without claiming any reward. Several days pass and you FORGET which crafter you have turned your BOD to. You decide to complete another BOD, to a different NPC and then the NPC refuses to accept your BOD, because you have to claim your reward from your previous BOD. The problem is I had forgotten this and I started searching the Web, to see if there is a bug with the BOD system and what am I missing. I spent 2 hours in futile googling, until I decided to visit all the NPC crafters ONE BY ONE to see what am I missing, only because I have a professional background in completing QA scenarios and tasks at my work. And because I had 4 free hours of my life to spend... It was a blacksmithing BOD I had to claim the reward for. But the crafter NPCs didn't tell me that. So, it would be much more common sense, if the NPC just tells you: "You have unclaimed reward from (insert the crafting profession here). Go claim it and then we can do business." Then you are like: "Ah, crap, I forgot to get my reward from the blacksmith, thank you game, for pointing me in the right direction." And you continue to play, instead of start searching for bugs. 2. When you try to bribe the crafter NPC, the money are withdrawn directly from your bank account. But the NPC doesn't tell you that. Why? So you can go to the bank and withdraw gold to give it to him, like you did with the skill-training NPCs, of course. After half an hour spent in trying to give gold to at least 50 crafter NPCs, I decided to try with the BOD and see what would happen. Again, because I am professionally used to this. Instead, the text from the NPC could be: "It will cost you X gold to better the BOD. The gold will be withdrawn directly from your bank account. Give me the BOD and I will make it better." This way you know how will you pay the bribe and how to upgrade the deed. Pretty common sense, right? And you continue to play. 3. When I received my first large BOD, I was so happy I could complete it immediately. So, I crafted all the stuff in the list and then... the hell started. I spent another half an hour trying to combine all the crafted gear in the backpack with the large BOD and the game kept saying that this is not a correct move. Because I didn't know that a large BOD consists of small BODs, which have to be combined with it, when you get luck to get them from a crafter NPC. Thank God at least this information is written correctly in the UO's player WIKI. But why do I have to spend time searching the web for answers, if I can have everything I need to know in the BOD's gump? Here is how the gump looks now: And here it is how I think it would be immensely more informational: A slight change of texts can give all the necessary context and information you need, in order to understand how the large BOD works. Again, so you can continue playing the game, not start searching the web for answers. I know that many players in this game have used to it and they won't notice these things, but if we want new players in the game and if we want to have a good time in it, we have to agree with the fact that "God is in details." Thank you for spending your time reading this.