Just going over the new loot in Shame, and it looks like bards and mages got left out of the new loot bags. Sure, there were a few tweaks to the bard masteries, which were long overdue, but no new instruments! Everything new seems to be targeted towards melee characters - UO Hack-N-Slash indeed! No musical instruments No spell books Spell books, well there are plenty of ways to get decent spell books for mages, necros, mystics, etc., although I think you could still do something special with these. But bards' instruments have been left in the dark ages for a long, long time. First of all, instruments should be equip-able and two handed. How can anyone play a flute, lute or even a tambourine while it's tucked away in your backpack? YOU CAN'T! Does it make sense that you can hold a two-handed-sword and still play a drum in the middle of battle? NO! And if you un-equip your instrument, you stop playing, the music stops and the effects stop. Secondly, we need a few new properties on instruments, with the same disadvantages as the new Shame loot has. The new bonuses should include: Slayers Mana/Stamina/Health Regen; an aura effect that works on friendly targets Dex/Int/Str Bonus spells; an aura effect that works on friendly targets Vapiric Leech for either Mana/Stamina/Heath; random number leech/tick on target (wouldn't that be fun in PvP for bards?) Exceptional + and ++ (or called something appropriate); + give 10% chance to succeed and 10% SDI bonus, ++ gives 20% chance to succeed and 20% SDI bonus Random chance for a bard mastery spell; the spell has a 10% lower effect than a normal bard mastery, but combines with the exceptional bonus Balanced property Paralyze; chance to succeed based on all combined and targets resist I'm sure other people can come up with better modifiers for instruments, but the idea is to provide more classes something in the loot drops. Maybe even new tools for crafters, special mortar and pestles for alchemists, and so on. But, please give us Bards some love!