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Yet another template topic. Returning player needs advice

Discussion in 'UO Crime' started by Guest, Apr 12, 2008.

  1. Guest

    Guest Guest


    I have been away too long. Ninjas and samurais are totally new, however chiv and necro are somewhat familiar to me.

    I dont think i can start mage right away, i need to play for sometime, to get the idea of mage fights again. So.. That leaves me warrior of somekind.
    I like poisoning, how ever its not needed.

    Fencing 120
    anatomy 100 ( is there any reason to get this higher?)
    tactics 100 ( same as anatomy, what does these do nowadays anyway [​IMG] )
    Resist 120 ( hard to raise yeah, but needed ? )
    Healing 100 ( worth using 20 skillpoints to this? )
    Poisoning 100

    Im going to solo much and going to kill blues. So, whats the role of ana and tactics? Stratics is so outdated, that theres still same info, than was before AOS.
    How does ana change healing outcome at 100 vs 120 and with 100 and 120 healing?

    I lack the method to travel, with this, but thats why there is scrolls right?

    Other template idea would be:

    Fencing 120
    Resist 120
    tactics 100
    Magery 120 ( Yes, i can afford this )
    Med 115
    Eval 120

    These are just base skills. Warrior is "easy" to fill with skill items, so that i can get all those as high as needed. But magery stuff is expensive ( 1/3 with skill+ )

    Any help is appreacited and all the opinions ( good and bad ) are needed.

    Thanks in advance. Think about template, without worrying about money.