World of Warcraft has this issue of constantly nerfing all the classes in the game to even them out... UO has had this issue since AoS, did anyone really complain before then? No, cause the game was not item driven.. This is a response to the Five on Friday where it was said that skill cap increases are being looked into, but skill balances come first. The only possible way to balance the skills in UO is if there were never AoS in the first place.. Am I right?? In a item driven game, whoever has the best items, will normally win, because items matter over skills.. Just wanted to put this out..