I don't know if this idea has been through the ringer as far as balance but I was wandering if they could make it so you can disable pieces of armour. Maybe a 2 handed weapon if by chance it hits for its' maximum damage or some type of special it could disable a piece of armour for a temporary period of time. Kind of like macing used to be, where it would break the armour, only instead the armour would be disabled. This might help with 2 handed weapon popularity and make them more fun to use. Also, why don't 2 handed weapons have more range? Like 2 or 3 tile or do they actually have the ability to hit someone 2 or 3 tiles away.