The strangest thing whilst exploring the files within the Warlords of Draenor alpha patch files was by no means the topic that presents itself today, yet is equally more interesting in the possible connotations it provides for the future or World of Warcraft.
Fundamentally, immersion is a key aspect of what makes WoW different from other MMORPG’s out there, with it’s rich lore and plots for each expansion rivalling even the best fantasy novels out there, but the limitations of the games set pieces, painted the same colours since 2005, are obviously an issue for full immersion. Seasonal events come throughout the year within the game, and the reflection of real life festivities carries through to the game world wonderfully. The addition of winter themed events for ‘Winters Veil’ for example wouldn’t be the same without the achievements that make you go into Alterac Valley; a place filled with snow, where you would ultimately engage in light hearted festive events and PvP. Places that players frequent in the game are instanced dungeons, home towns and ultimately PvP Arenas and Battlegrounds. It makes perfect sense then, that if you wanted to increase the feeling of that season, those events would be altered in some way to reflect the world outside. We’ve seen it before with ‘Ahune’ the frost lord in coilfang reservoir, and more recently with the Eggs changing to Easter eggs on the ‘Ji-Kun’ encounter within Throne of Thunder whilst Easter / ‘Noblegarden’ takes place. Within the many files of Warlords of Draenor’s expansive Alpha Patches, of which you can access via a download from the official Battle.net site, lies a re-textured map.
‘Arathi Basin’; this popular PvP Battleground has been in the game for many years and is frequented daily by the thousands worldwide who enter it. So what better place to perhaps start the revolutionary step towards more dynamic environments than one of the most visited battlegrounds around. The new textured version of the basin is completely blanketed in snow, from the Stables to the lumber mill; all areas of the once ‘autumnal’ setting are now pure white. It’s not simply a re-paint of the textures, akin to how you would expect, as if someone had imported the Basin into MS Paint and used the fill tool on the green areas with a white bucket of paint, but rather more intricately textured. Many of the trees hold icicles across their branches and the leaves themselves have been powdered by icing sugar, the lakes and rivers around the Basin are frozen solid, allowing then for travel across the once sluggish water areas you would ordinarily swim across. The fact is that this is a very simple art change, with virtually no impact on the battleground itself, other than freezing the lakes and changing the aesthetics of the whole place. The question is do I like it? and without question I think I love it. The fact that this could be a sign of the future excites me to no end, as one thing that remains an issue in World of Warcraft is the ‘samey-ness’ of the same areas you frequent most.
In one simple leak of a file within the WoD alpha this discussion has been sparked, with ultimately the most incredible prospect offered for the future of the game. Consider that many other MMORPG’s are bringing more immersive and powerful tools to the table, despite their inability to come close to the actual content and polished delivery of World of Warcraft, its somewhat likely that the game will need to evolve and accommodate similar methods to keep fresh and exciting.
Whether we will see the development of this area incorporated in the future is anyone’s guess, but I would really hope to see more experiments with this, especially with Orgrimmar and Stormwind. Imagine snowfall in Stormwind… On that thought I leave you with the following video; A full exclusive flyover of the ‘Snow-rathi Basin’ map, with some ‘chilling’ music. Enjoy!