Everything You need to know about ESO’s PvP

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So this week we made a video covering EVERYTHING you need to know about the elder scrolls onlines PVP Systems and how it works!
The system is a on going battle for the ruby throne and helps players engage, level and encounter new things in the world of Tamriel.
Here is a video on how it will all sum up! Hope you enjoy! 

The Elder Scrolls Online – How Skyshards will Work

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Hey Guys and Girls Chris here and today im going to go over some of the information that we have for Skyshards in ESO and how they will work, how to find them and how and what you will benefit from them.

 

First off all this information is given to us from information gathered from news interviews, tweets and post that Zenimax online has given to the public.

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Skyshards can be found all over ESO’s world! They can be found in OPEN WORLD Only and not dungeons. This is try to get players to run around and explore to find them and have a better experiance. With that said we do know Skyshards are player instanced which means if ”Bob” Takes it, ”Larry” Can still take it and claim it. Here is a little video that you guys might enjoy and help you understand them a bit better! Make sure to follow and Tweet us here at stratics with questions!

 

 

 

 

 

Scarlet Blade: I’m a Girl and I Peeked

Let me start by saying I really don’t like anime games. There is something about those big round eyes that makes the games feel so cartoon-like. My preference in gaming is to be immersed. The goofy graphics are too distracting for me. Having said that, I decided to check out Scarlet Blade by Aeria Games. I’ve been wrong before so maybe Scarlet Blade will have enough interesting content for me to get past the big goofy looking eyes. Scarlet Blade is a free-to-play MMORPG with partial nudity so it has an M (mature +17) rating. It’s described as “an adult MMORPG”.

To get started, I went to the website: http://scarletblade.aeriagames.com and hit the DOWNLOAD button.

Download Page

This prompted me to create an account on the Aeria site since I had not been there before. I got past the requirements, being slightly over 17, then started the 1.9gb download. The download turned out to be the Aeria downloader (similar to the Steam interface). After it installed, it automatically updated my game with 17 updates which I always find annoying – why not put the most up-to-date version of the game on the download button? While watching the game update, the splash screen mentioned something about “AP” points. Not sure what’s that’s about but we’ll see.

Once the game was done downloading then updating, I was presented with a splash page that had a 90% naked woman on the screen. Her most private parts were covered with mechanical wires. After that, there was a funky key pad in which I had to create a “secondary passcode.”  So I had to create an account for Aeria with user name and password and a secondary passcode for the game itself. It seemed a bit annoying to finally get in to play this game. Too much unnecessary security, in my opinion.

Two path selections

Finally I got to the server selection which had just one choice. I clicked the server and hit Enter and nothing happened. I had to double-click the server to progress forward. So obviously there are some bugs right at the start.

Next up was to choose the path I wanted to take.  I choose the Royal Guards, not wanting to rock the boat right away. Again I’m seeing nearly naked women, which as a woman, I find rather offensive.

Moving on was class selection which included: Defender, Shadow Walker, Whipper, Punisher, Medic and my choice Sentinel.

 

Character Creation

Next up was character creation which was pretty basic. You could choose pre-builts but I did a little more customization to hopefully get a little less cartoony look as possible. No way around the anime eyes. Rhiannon was created.

 

Well, almost created. The character name “Rhiannon” was already taken. So apparently unique names are required. I added some numbers to the name and we were off.

 

Someone named “Mother” welcomed me and said quests would show up on my screen. She told me to go see someone named Lota. The interface is quite cluttered so I hope I can find my quests!

 

NPC Conversation

I found a flashing blue icon that upon double-clicking proved to be a quest that said something about going to see “Lota”. There was an on-screen map that had a dot on it. I followed that and found this chick named Lota. She gave me a quest to go see Vera. Notice that her outfit is nearly transparent. Not liking the overtly sexual characters thus far.

 

In my quest log, I clicked on “Vera” and my character took off running to Vera (I guess). I auto-ran to Vera. Vera gave me a gun and told me to go kill some training dummies. She gave instruction on how to do that. Basically I just had to double-click from a distance and the creature was killed.

The world
Finally I was allowed to go “up top” and was given a series of simple quests to accomplish. Kill 5 of these, kill 3 of those. The world looks sci-fy like, at least in this beginner area. When I was told to kill X number of a certain kind of creature, the other creatures ignored me. So there seems to be no AI in the game that I could see.

 

Resurection So I set off to see what happened when I died. I attacked a creature then ran off to attack another. Both attacked me at once and I was killed. When I died, it gave me a resurrection count-down clock. I clicked Revive and was transported to an area that appeared to be close to where I was when I died. I stood there to let my hit points regenerate.

Upon having full health again, I tried to attack the creatures nearby and got a message that I had been “kicked off the server”. I was unable to get back in. I suspect the game had crashed but I’m not sure.

 

I am unclear on who this game is designed for. Certainly not middle-aged female players. The graphics of nearly naked large-breasted women were very offensive. I didn’t see any options to play as a male character. Since the game requires aged 17+, I personally don’t understand who their target audience is.

The game play was basically point and click. Double-click a monster to attack it, enough hits and it dies. A new quest pops up on the screen. Click it to go to that location. Very boring. The game screen was so cluttered, it was difficult to see the monsters that were near me.  I didn’t see any instruction on PVP but read that it is part of the game. And there were some players in the general chat that were smack-talking about the newbies who “didn’t even know how to PVP.”

After not being able to log back in to the server, I lost my patience with it. It appears that this game has been up and running since the beginning of 2013 so there must be some reason. I just don’t have the desire or patience to find out why. There isn’t enough here to get me past the anime graphics along with the mostly naked women.

SpartanJesters Share Melee Weapons Breakdown

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With permission from SpartanJesters (@spartanjesters), here’s a video breakdown on melee weapons in The Elder Scrolls Online. This highly anticipated game by Bethesda has many chomping at the bit wanting into the Beta. Any peek at the game is well worth watching, especially when it comes to fighting.

 [youtube NevOCxndncg]

Video Peek & Commentary from Stratics Friend

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Gamer-dude and video-blogger GhostlyTuna (@GhostlyTuna) gave us permission to share with our community his thoughts on WildStar. GhostlyTuna was lucky enough to check out the new game while attending the Eurogamer Expo recently, not just watching a demo but actually playing!

[youtube z3eIe6Q0cr8]

Fans Create Art, Fiction, Music

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The Elder Scrolls Online’s (TESO) weekly community blog, The Tamriel Chronicle, publishes fan-created art, fiction, podcasts, and music on a weekly basis.  Issue #29, published Tuesday, features a wallpaper by Marc Konings, fan fiction by Harlwystyr, and music by Proxenos Papias.

Why do players do this? “They don’t do it for money,”  said best-selling fantasy author Lev Grossman (The Magicians). “That’s not what it’s about. They’re fans, but they’re not silent, couchbound consumers of media. The culture talks to them, and they talk back to the culture in its own language.”

TESO fans may submit their creations to: community@elderscrollsonline.com. Visit tumblr to see more creations by the TESO community.

– DeadBob
aka GD Deckard

TESO Fans Create Art, Fiction, Music

tesoFanArt

The Elder Scrolls Online’s (TESO) weekly community blog, The Tamriel Chronicle, publishes fan-created art, fiction, podcasts, and music on a weekly basis.  Issue #29, published Tuesday, features a wallpaper by Marc Konings, fan fiction by Harlwystyr, and music by Proxenos Papias.

Why do players do this? “They don’t do it for money,”  said best-selling fantasy author Lev Grossman (The Magicians). “That’s not what it’s about. They’re fans, but they’re not silent, couchbound consumers of media. The culture talks to them, and they talk back to the culture in its own language.”

TESO fans may submit their creations to: community@elderscrollsonline.com. Visit tumblr to see more creations by the TESO community.

– DeadBob
aka GD Deckard

Game of the Future – WildStar

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I’m always on the lookout for the next “Hot Game” to check out, and when I heard about WildStar (WS) I just about started jumping up and down. The game is already getting a great bit of hype on YouTube before most of the Beta Invitations have even gone out. I can honestly say that I feel that WS is the best response to World of Warcraft (WoW) in years. The gameplay is smooth and looks easy to learn and there is a lot more of a sandbox feel to this game than there has been in any other in quite some time. I found a few features at WildStar-Online.com (the official page for WS) that I’m personally very excited about and wanted to share them with you. They are…

Movement

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This game allows for players to move normally and jump… and double jump. That’s right; you can do that insane act of gravity defying wonder by hurling yourself further into the air than you already were by shear will. And from what I understand, the Explorers can jump just a bit further than the rest.

Also, when a big baddie is about to throw down his big attack, you can dodge it. Not by RNG, but by actually getting out of the way. I’ve seen somewhat similar features like this in the past, but not since Tabula Rasa (also developed by NC Soft) has it been on everything. That means if you’re a sniper and you take a head-shot at someone, they can move out of the way in a Jason Statham style.

Houses and Guild Bases

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This feature was originally seen with the early games, but unlike Ultima Online, WS is using a more The Realm Online style, where everyone gets a house and they can go to their house whenever they want. They’ve built the houses in the same style that Supergroup Bases were built back in City of Heroes (a feature that I totally loved) and have incorporated special bonuses to doing things at your house, and better bonuses for doing things with other people at THEIR houses.

As for Guilds, if your Guild is a PVP style then you get to participate in some rather interesting looking battles with other Guilds. Stronghold Matches are going to be a major thing, so you and your friends can beat up that Guild that was stealing your raid slots… or tournaments, I’m sure that’s going to be a big thing later on, too.

Races, Classes, and Paths

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If you’ve watched one of those odd Anime movies where people talk to rabbit-men, then you probably already understand the races. They aren’t really “unique” races, but they are ones that might take players a bit of time to get used to. This might be a draw-back to the game, but I’m sure that if they focus on explaining them in the crazy way they’ve explained everything else, that they will turn out to be SUPER fun.

Right now there are just four classes, Warrior, Spellslinger, Stalker, and Esper. There are two more that will be released either before or after the game is open to the public, but they are still a mystery. The races they have, though, are quite interesting because you can use a Sword, Spellbook, Gun, Rocket Launcher, or Telekenetic Awesomeness to fight your foes. In this regard, I really think they used a lot of inspiration from Tabula Rasa, because they had a lot of the same styles of classes and interplay with styles.

On top of the basic Races and Classes, we also have your character’s Path. This is where your character finishes off their meat and starts to get interesting. Soldiers are your basic combatant who finishes their mission by going in guns-a-blazin’ and beating down all of their enemies. Explorers are the ones that find secret entrances, race from A-B-C before your opponents, and are masters of surveillance and tracking. Settlers are more of the craftsmen of the group, but don’t discount them… there’s something to be said about your team riding into a mission riding on one of their motor bikes. Scientists will get you past the problems that you’re going to face by hacking computers, sampling chemicals, and disarming weapons.

Individually, the various paths can be used to fully enjoy the game, but when you start to combine them you start to get some VERY interesting missions that each member gets to participate in (hopefully for an XP bonus ala Dungeons and Dragons Online).

“Look at those GRAPHICS!”

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I know that a lot of seasoned players are going to log onto WS and think “This place looks JUST like Warcraft!” but when I login, I think the same thing I thought when I first logged into Warcraft, “This place looks like Disneyland…”

You see, the bright colors and smooth edges are actually easier for your computer to render than those dark and high-res worlds that we’ve been seeing a lot of lately. All they need to do is make some simple polygons and then put a simple skin over the poly so that it creates a beautiful picture. You aren’t going to get photo-realistic avatars… but most players don’t really want all that. Also, those low-poly count creatures, objects, and backgrounds mean that you aren’t going to need the latest video card to be able to play WS, which, in my case, is a huge mark in its favor.

When Humans Go Online

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Friends gather for a few drinks after an event in Ultima Online.

What do you expect when you go into an online game? Do you expect to meet new people? Do you expect to participate in a Player vs. Player (PvP) battle? Do you want to fall in love? Have a party? Do you want to just go to a familiar place you call “home” and do a little crafting quietly after the kids have gone to bed?
Just 20 years ago this was a fantasy in someone’s head and we couldn’t do this at all. Something many of us hold dear and use daily to wind down after work or have a couple of “me” hours to play, is something that game creators like Richard Garriott, Will Wright, and companies like Electronic Arts, Blizzard, Ubisoft, and Turbine, amongst others, have given us over the last 16 years. They have, sometimes by accident and with a little rough going, created an entire social world within a computer – a virtual world that people around the globe use to create human society online.

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A group of friends meetup in Rusty Hearts. *Picture courtesy Luka Melehan*

I have always been fascinated with how humans translated their world into pixels and bits of stored computer code. I am so fascinated with human society and what we call “human culture” I got a Bachelor of Science degree in Anthropology – or the study of human culture – back in the 1980′s. Even just after 15 years of my own experiences online, I often take these worlds I enter for granted and yet my social group has been extended from family and people I knew in my immediate surroundings of the State of Wisconsin in the United States to include people from nearly every time zone on the planet, and I have had an active social life and a house to call home on Ultima Online amongst these people for all that time. When I entered college this was “Star Trek”-type fantasy that only ‘nerds’ like myself dreamt of!
Over the next month or so I will explore how human culture translates from a real world into a digital one and how this has been accomplished. In years past, massive multiplayer online worlds (MMOGs) would have been labelled a ‘fantasy world’ as in Final Fantasy or Dark Ages of Camelot or World of Warcraft or Ultima Online fantasy… but it isn’t fantasy at all. Its real people relating to other real people with money changing hands, property that we consider “ours,” and reputations on the line with every step we take.
We have achievements and failures that wind up being things in our real lives that we are proud of or sad about and it affects us as humans and it affects our lives. We mentor the young, support our friends, and discover aging together. I know of at least four couples who have fallen in love, gotten married, and had real lives together whose first order of business had to be moving to the same country, or across a continent, in order to do so! I have mourned friends who became ill and died, or who have experienced joys and sadness as we lived our lives, grew up, grew old, and had babies while we chatted and played online with each other. Our avatars have become a real world representation of who we are down to the very core, and this is no fantasy!

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Players gather for an EM event in Ultima Online.

Several people have chronicled the rise of our human culture online and I will try to highlight a few in my upcoming articles. The stories that Stratics has published and the work our intrepid reporters have done in following the events and development of the games we have reported on through Stratics.com have illuminated some of this human online culture and preserved it in our, sometimes saved, backup files. Some of those articles will be highlighted during our 16th Anniversary celebration here at Stratics.com. The cool thing to me is that it represents true human history in a completely new computerized world and it is precious for that reason, amongst others, including our own memories of fun time with friends.

I hope to bring some perspective on our online lives to light in the next few weeks. I hope you will want to read my stories of life online, and how our worlds have come to be what they are. I’d also like to hear from you about your experiences in the online human culture so here are a few questions for YOU!

• What do you think is the most important thing in a game that reflects human culture?
• What draws you into a game and tempts you to play it? What keeps you coming back?
• Looking back on your time in a MMOG, what stands out as the most rewarding part?
• Do you feel like you’ve developed a close circle of friends in a MMOG? What gave you the best opportunity to make this circle of friends and keep them?

Add your answers below, or visit any of our social media outlets and add your voice! We’d love to hear what you have to say!

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Two friends meet in a romantic location in Star Wars the Old Republic *Photo courtesy Luka Melehan*

 

A Player’s Perspective

Neverwinter

By Stratics forum member, Llewen.

I’ve been playing Neverwinter pretty heavily for the past few months, long enough to have formed an opinion, at least on the game basics. For those who don’t know, Neverwinter is the new free-to-play fantasy MMO produced by Cryptic Studios and published by Perfect World. It is fully live as of June 20, 2013 and supposedly set in the D&D universe of The Forgotten Realms – more on that later.

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Approaching the auction house – where nothing seems to sell.

 

First off let’s deal with the good news, “free to play”. When they say “free to play”, they really do mean “free to play”. There are no restricted access areas in the game and almost everything in the game can be acquired through game play. That by itself is unusual and deserves a thumbs up. If you do choose to fork out some real money, Zen (the currency they use) can be used in any of the other free to play MMO titles Perfect World publishes.

Neverwinter was developed using the same game engine as Star Wars Online and Champions. The original concept is the game would be a co-op style MMO and you can still see that in the world design. The world consists of a network of maps which are each designed in a linear fashio,n very much like what you would see in a game using Valve’s Source engine, albeit on a larger scale.

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The big picture.

The only exception to this is the central hub map which is designed in a more open fashion. But there clearly has been no attempt to make an open, contiguous world. Each map is an instance, with only one way in or out, with the exception of the central hub map. Let’s just hope there isn’t a fire on any of them. It would be a disaster.

And while we’re on the topic of the world, let’s get into graphics. The world is very pretty, the characters and the items they wear are pretty. With a few exceptions the artwork is detailed and the animations are decent. The one odd thing is the player characters only look straight ahead, which strikes me as odd for a title debuting in 2013. It also is very playable on a low end gaming rig with plenty of configuration options which should help it run with acceptable frame rates on any reasonable gaming rig purchased in the past two or three years.

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Don’t think,
just follow the sparkly path.

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Typical WoW fare – without the massive shoulders.

Now for the bad news, especially if you were expecting another Neverwinter Nights style D&D game. With a few exceptions the “Neverwinter” and “D&D” names are really just a sales gimmick – this game in no way plays or feels like D&DThe Forgotten Realms world lore, and the D&D 4th Edition rule set are just a rough framework to hang what is really just another World of Warcraft clone. The first person shooter style aimed combat (read “carpal tunnel inducing clicking and button mashing”) is dumbed down to a point where very little skill is involved. You have to be well out of range and wildly off target, to miss with an attack. You also don’t really have to worry much about timing with the exception of attacks with long cool downs, just click as fast as you can and you’ll do just fine.

As for the quests and the story line, well, you don’t really have to bother yourself too much with that if you don’t want to. All you need to do is talk to every non player character with a diamond shining overhead, click on all the dialogue options, and follow all the shining trails, which for the most part will take you directly where you want to go without much thought involved. When I played World of Warcraft I really thought that it wasn’t possible to make the quests any easier, or to have your hand held any more as you do them. I was wrong.

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All roads lead to Sergeant Knox.

But at the heart of Neverwinter there is something that is truly unique and more than that, I’d have to call it revolutionary. That is the Foundry. The Foundry is a set of tools that allows players to create their own adventures and quests and have other people run through them. Best of all, it works! The quality of those quests and adventures can be pretty spotty. However these created adventures and quests can be ranked by others. So you have the chance of seeing how popular they are based on player critique. Just the fact that the designers have found a way to allow players to play Dungeon Master in an MMO is pretty remarkable.

Welcome to the Foundry.


Welcome to the Foundry.

Scary stuff kids! A Foundry adventure!


Scary stuff kids! A Foundry adventure!

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If you have done any level editing or map design for other games, you’ll be comfortable here.

I’ve been around gaming for a very long time, and if there is one thing that I truly love about a game, it is player created mods. From the original Half-Life mods as in Counter-Strike to the modded GUI’s for WoW (that are so well done the game just isn’t fun without them), to all the mods available for the Elder Scrolls series; consistently the really good player created mods are simply better than the original published content. This is true of Neverwinter’s Foundry quests. They are more challenging, often more beautiful, more intricate and for the most part they come with story lines that you actually have to pay attention to.

But the most important question: is the game actually fun? Surprisingly, for someone who loves the open-world-sandbox MMO design concept, the answer is yes. It’s just about the perfect “down time” game. You get home from work, you’re exhausted, stressed out, and you need a few minutes to yourself to unwind, with no frustration, and without having to think too much. Neverwinter is just about the perfect game for that. It’s also great for taking a break from more intense and challenging gaming experiences, like online Scrabble – but I digress…  And if you are looking for more of a challenge, and better story lines, The Foundry makes Neverwinter a truly never ending story.

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The Heads-Up Display (HUD) can be fully customized.

Originally I gave Neverwinter 3 stars out of 5, but that was before I saw some of the wonderful player created content produced with The Foundry.  The Foundry is a game changer, not just for Neverwinter, but for the MMO industry, and Neverwinter may well go on to be one of the true classic MMO’s as a result – 4 stars out of 5.

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This review originally posted on our forums. Opinions posted by our community members may not reflect the official opinion of Stratics Staff. The writings by community members, when brought into a Stratics portal for publication, undergoes editorial changes for grammer, spelling and structure. All other content, to include logos, screenshots and game graphics belong to the respective game publisher.

Sometimes we find posts within our forums that deserve more attention than normal so we pull them into our portals (with permission from the original poster, of course) for broader exposure. We are always looking for new and original content. If you are interested in being a regular contributor to Stratics check out our job listings.