So this is up at Dev Diary and walks through the changes – overall I think I’m a fan so far. Here’s a breakdown of what’s changing and my thoughts on them.
- All items can grow to Item Level 60
- Reforges at 10, 20, and 30 provide new legacies
- Reforges at 40, 50, and 60 provide legacy upgrades
- xp curve changed, 3rd ages are the easiest to level, 2nd and 1st require more item XP to level.
- bad legacies have been beefed up and the really crappy ones tossed
- New Scrolls
- Legacy tier upgrade
- Legacy exchange
- swap a legacy for a stat boost
- Item max level increase
- Legendary points refund
- Crafted relics in a new 4th slot
- made by all crafters of Supreme master rank
- Tier 9 relics
- Heritage rune changes
- Current runes have a max level of 60
- can’t be used on the new 61+ items
- Deconstructing a item level 60+ Moria 1st of 2nd age will produce both a Moria rune and a Mirkwood rune
- so that mirkwood rune will work on your 61+ items
- Current runes have a max level of 60
For me, this is all sorts of pure win.
- I’m curious about the legacy changes and how that will work out – but I’m optimistic.
- As for the runes, I’m not one who has millions of item xp banked so it doesn’t bother me at all. But I’m happy my decons will provide XP that I can use on my new items – that seems like a good system going forward. The bounty runs and those runes will be good for relics and such.
- The scrolls sound really cool, but I wonder where and how rare the drops will be.
- With the way reforges work, you’ll know quicker if it is a worth-while item instead of getting a crap roll at level 50.
- I’m glad they’ tied in crafting as well
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