Combat Content in EVE Online

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EVE Online has it all, whether it be pressing buttons to make stuff blow up, pressing buttons to create stuff, pressing buttons to find stuff or pressing buttons to harvest salty tears of other people. Its a harsh world!

So, in order to help you I’ve built this guide overview of what you can do as a new player. If you get bored, try out some of the other stuff.

Killing NPC’s is typically referred to as Ratting – this is PVE Content.

If your ship is about to blow up, warp out. If you can’t – don’t cry.

 

Here are the different types of combat content availble in EVE Online.

 

Security Agent Missions

Missions follow a scripted form and outside of defeating you (because you didn’t prepare properly) it will usually end with you getting increasingly more ISK, increasing standings with an NPC corporation and earning some loyalty points (LP’s) to use on faction items. It is the most accessible form of combat content there is and you’ll be tossed right into it at the very start of the game. Things to consider before blindly following a string of agents just because they are a means to an end (L4’s or L5’s) is this:

  • Are the Loyalty Point Stores rewarding you with the items that you want/need?
  • Are high-level agents accessible in a system you want/need to be in?
  • Do you want several high-level agents in the same mission hub, or can you be satisfied with just one agent?
  • Do your due dilligence. Don’t work blindly for any corporation just because its an option.
  • Don’t get tempted by ‘ninja salvagers’, ‘thieves’, ‘pirates’ or ‘flashing targets. They are not in it for the ISK, but to harvest your salty tears and make your day miserable.
  • Learning how to cope with losses, and annoyances from other players will change your experience when doing missions – particularly in very popular mission hubs.
  • Learn to avoid missions towards other navy factions (vs. Caldari, Minmatar, Gallente and Amarr).

Once you have decided which NPC corporation to do missions for, here’s what you’ll run into:

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Level 1 Missions

These security missions are availble to all players, even with terrible standings toward a faction/corporation. They are meant to be entry level agents for anyone who need to train up new standings toward a specific faction or corp.

Difficulties at this level would be from the system you are running missions in (if they are low or null security systems). At this level anyone can run these missions and beat them, even new players 5 minutes old.

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Level 2 missions

These missions are available to players with a good derrived standing as entry level, or players that worked on level 1 missions.

You should expect fair frigate resistance and usually players lose ships in these missions due to inexperience in handling the transition to a new ship (notably frigates to cruisers) and how to deal with frigate ships while in a larger ship. Examples of this is to not bring drones to deal with scramming frigates, getting pinned down and taking excessive damage. Fitting frigate class modules on a cruiser hull (making the ship underpowered and vulnerable) and not fitting proper resistances on their tanks. Getting jammed and unable to apply damage (learn to use your drones properly).

These missions are where players find that they need to do their due dilligence and research what they will be facing during the mission.

Learn about ‘triggers’ and respect them.

Consider training corporation skills and create your corporation to avoid taxes on bounties. Also remember to actually set the tax to 0%.

Fit weapons of the same type – don’t mix. Now, group those weapons and start to bring different types of ammo for different situations – learn that volleys with that group of weapons can sometimes one-shot smaller targets or simply break the tank of larger targets.

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Level 3 Missions

Usually this is where players will start to get into battlecruisers and while this is a sound advice for these missions, be aware that the cost of a good hull can be steep. Navy versions is usually 3x the price of a standard hull but comes with better fitting options. As always, don’t fly what you cannot afford to lose.

Level 3 missions is also where you’d expect to start making money on salvage from missions, so consider getting a seperate salvage ship to increase the ISK/hour ratio.

You will possibly also want to train further into Tech 2 weapons if you haven’t already. The bonus from extra DPS is definately worth considering and will do more for your mission running times than you’d imagine. You will go from not being able to break tanks on some ships, to easily taking them down. Start to embrace the fact that staying still will increase the need to tank more damage – while moving around in your ship will decrease damage taken from other ships (even if your ship seems big now, it will be even more prominent with the next step).

If you are not already fitting a Tech 2 tank and repper at this point, make it a priority.

Start training into Battleships and train to be able to fit rigs to your ships. Also start training more support skills.

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Level 4 Missions

At this level, you would want a Battleship to cope with the missions. While Battlecruisers can do the job (at times) it will take ages to complete the mission and you’ll propably miss out on the mission bonus. Battleships provide a good damage platform for the type of ships you will encounter (up to and including many other battleships at the same time).

A Tech 1 battleship will do and there are many good choices. The important part is that you also fit rigs to increase survival rate of your ship and a proper tank. Do not ever bring salvage drones on your battleship, your ship should be fully combat operational to avoid silly losses. Its not a salvage platform and if you believe it is, you will quite likely lose it as some point due to not having (enough) drones to kill the scramming frigates that your battleship guns cannot hit. This advice cost you nothing, and is something many others have faced and paid for.

At a minimum you should fit:

  • Tech 2 Hardeners
  • Tech 2 repping modules
  • Large weapons
  • Bring at least 10 Scout Drones (Light) – because at some point you will experience frigates chewing through them and still scramming you – 5 won’t be enough.
  • Be able to run your repper continously.
  • Overtanking the missions is fine at this point – you can start to soften up the tank later on.
  • Keep in mind if you want to prefer suffering the loss of a battleship or a decrease in ISK/Hour.

When you are comfortable in your tanking abilities, you can start to losen up the tanking modules and replace for more ‘Gank’ modules (Weapon Upgrades and Drone Upgrades). A good pointer is that “Tank+Gank = 1000 DPS”. You will also notice that DPS comes in waves and that you can start to manage the incoming DPS via triggers. You start to pulse your repper but your your fit is stable with the repper and hardners going continuously.

At this point you should consider getting this:

  • Tech 2 guns
  • Tech 2 ammo
  • Tech 2 drones
  • Dedicated Salvage Ship and skills (ie. Noctis with Salvage drones and rigs) – will reduce salvaging times and increase ISK/Hour.
  • Hauling ship, to bring your sellable loot to a trade hub (possibly even a Tech 2 cloaky transport or an Orca) with a proper tank.
  • Jita Alt – to sell your stuff on the market with minimum tax losses.

At this point you will start to realise that you propably won’t be able to fit all those nice T2 modules due to lacking powergrid and/or CPU, so you …

  • Finish support skills training as they can increase survivability and DPS by over 25%.
  • Train Overheating skills (which will increase your modules capabilities by 20% for a limited time.
  • Apply your overheating skills and what they affect so you don’t overdo it and kill the modules you overheat – you don’t want to make a bad situation even worse!
  • Start to always bring Nanite Repair Paste.
  • Get and train into implants to enhance your ship even further.
  • Fit Faction or Deadspace modules – some can be aquired with a slight investment, while some are steep, these will typically start to free up more powergrid and CPU so you can fit better guns.
  • Start to buy and train an alt to also deal with blueprints to support your tech 2 ammo needs, make rigs, reprocessing, planetary interaction etc. – all of it to increase profit.

Later you should consider getting either a Navy Faction Battleship, a Pirate faction battleship or a Marauder for missioning in. It will increase your ISK/Hour but also your survival rates immensely.

Remember that – Not dying means that ISK/hour goes up and you don’t have to replace lost battleships worth +100 million.

 

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Burner missions

These are meant to be a nice distraction from L4 mission running and provides possible faction loot.

While they are frigate specific encounters – make no mistake – these frigate are every bit as challenging as the toughest L4 mission you’ve experienced!

Only beatable in a frigate class vessel, you can still bring friends along for the ride – but they are solable in a proper fit Frigate.

Bear in mind that being able to tank the encounter is not enough – breaking their tank is just as important. The NPC’s can and will change behaviour.

Bringing friends the first few times are adviced to avoid too many and expensive ship losses.

 

Level 5 Missions

These agents are exclusively availble in low-security systems and null-security systems. It won’t be for everyone.

Some agents do send you to high-sec systems.

Get PVP experience, as you’ll no doubt encounter pirates at this stage and also learn how to tank L5 missions as well as pirates at the same time.

Expect more loot (in volume), more in bounties and more in Loyaly Points. Using the LP’s for profit effectively might be a challenge.

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Asteroid Belts

Defeating NPC ships in asteroid belts, which will get you increased security standings, ISK and (faction) loot. Warp between belts to locate them, be patient with spawns – they will spawn eventually.

 

DED Deadspace Complexes

These sites are open to run directly from your overview. Look for beacons to warp to when in system. You can find the correct systems by consulting your star map (default key: F10) and look for DED Complexes.

Usually you will be able to loot a deadspace overseeer item, with prices ranging from 10 thousand ISK to 130 million ISK. In high-security space you should be able to sink your teeth into some items worth several hundred thousand ISK within a few hours from creating your character.

 

Cosmic Anomalies

Anomalies can be found using your on board system scanner. Your on-board system scanner covers ~14.5 AU (Astronomical Units) and can be opened using the default ALT+D. Anomalies randomly pop up on your system scanner, but you’ll have to use it to get the waypoint for it as they do not appear on your overview as some DED sites can.

Once they have been run, they will despawn and pop up in a new system in the same constellation. If they are left uncompleted they will repopulate after DT for about a week after the first warp has been attempted to it.

Remember that you can only find sites that are within ~14.5 AU so in particularly large systems you may have to warp about a few times to cover the entire area.

Anomalies can be inhabited by either Drones, Pirate Faction or Sleepers (depending on system occupancy) and reward you with various precious loot, ranging from nothing, to pirate faction drops, to sleeper tech.

While the lower level anomalies are entirely possible to complete (and die in) in an entry level frigate, the higher level anomalies can require a team effort. Sleepers are special NPC’s only found in wormhole space and drop extremely valuable loot but can also require multiple capital ships to run effectively. In W-space, capital ships make up the bread and butter of Anomaly Escalations worth over a billion ISK per site. With people residing in W-space, they also need to cover the cost of fuel for the Player Owned Stations, Corp Ships as well as paying people to farm and defend their residense effectively.

 

Hidden Complexes and Cosmic Sites

These require specialized equipment, starting with a tech 1 scanning frigate with probe launcher and core scanner probes and a combat ship to run the sites all the way up to a covert ops, stratetic cruiser or a team of friends with very big ships. Probe the location down, bookmark the site, come back in combat ship. Some will be unable to be located, unless you have good skills.

High-security sites can be semi-valuable but should be considered training ground for new capsuleers. Whether they contain valuables can be a bit of a hit and miss. Sometimes you’ll be lucky, sometimes not. You’ll have to be persistant. As you go deeper into lawless space, the rewards increase considerably. Do your reasearch about the system you visit. Typically, the same pirates will roam the same systems if they live nearby – they are propably out to get suckers like yourself that has been pulled in by the promise of wealth and riches. They know you’re going to visit, scan down this particular site and warp to it – so they will of course have bookmarks prepared for just such an occasion!

When out of high-sec space: If you see people in the local chat channel, prepare to be tackled. If you see many people enter local at the same time, prepare to be tackled immediately as its likely they already have a cloaked ship sitting next to you. If you see people on D-scan, warp out. If you see combat probes on D-scan warp out.

Focus on non-mining sites (ie. not ladar or gravimetric) while considering that wormhole types will take you into unknown space where people can (and will) kill you. A bit of networking in tradehubs can propably net you a few mining friends looking for ‘more’ which you can sell the location to the mining sites to. With more site trades comes more trust from your clients, and potentially more ISK.

 

 

PVP

What we know as Player vs Player encounters, exists everywhere in New Eden. There is no exception. You are not safe anywhere and you need to embrace that fact.

You can do a lot to increase your survivability though. In high-security space you’ll primarily avoid agressing anyone. If someone is stealing ore from your jetcan, don’t send your drones to attack them as they will then get permission to fire back. Don’t make yourself look like a valuable target by either putting valuable stuff in your cargo or fitting exotic faction mods or deadspace mods to your ship. Don’t fly industrial ships or go to trade hubs during Hulkageddon. Don’t mine in low-sec or null-sec without knowledge of how to properly use D-scan.

If thats your thing though, you can engage in corporation/alliance warfare in high-security space possibly as a mercenary. In low-sec piracy, ransoming ships or just blowing them up alone or with friends can (and usually is) – be a super fun – adrenaline pumping activity!

In Null-sec its often territorial alliance warfare that dominates with an unhealthy mix of capital ship fleets and very specialized fleets, while in wormhole space its a healthy mix of small-gang warfare mixed in with only a restricted number of capital ships but more often than not; strategic cruisers make out the backbone of the fleets with logi thrown in for good measure.

There is usually not enough money to be had in PVP alone, aside from the occasional faction loot drop from opposing players ships. More often than not, players fit T2 modules because there is a good chanche their ship will blow up after undocking. It is not unlikely for players to have a PVP alt – as their main character is busy making ISK for their PVP activities. Some have several pvp alts, to ensure a stady supply of PVP activities – for example being a part of Goons and part of Red vs Blue to ensure that when Goons activity levels are low, there is propably something going on in RvB and vice versa.

Suicide Ganking

Suicide ganking, consist of successfully destroying a ship in order to obtain valuable loot contained within the ship. The means to obtain your loot is to use cheap throwaway ships built for point blank facemelting damage the target cannot escape. Such a method does usually not require tackle modules as the target will die before they can react or warp away, while higher value targets can be successfully caught in gate camps in lower security systems.

The setup contains assigned cargo scanners and a welcome committee at the target destination. This is typically a gate camp, or bubble camp with assisting targetters for quick and merciless pain application.

Usually cheap ships are used in this cocktail as you’d normally only go for targets that far exceeds the worth of the ganking ships. As there is a 50% chanche for a loot drop, anything less is futile.

Pointers to avoid this is to not carry obscene values in thinly tanked ships and scout in advance if you really have to. Know what type of ammo is generally used and prepare to buffer tank it. Always expect to lose everything you undock anyways. Don’t get emotionally attached to your stuff, you’ll lose it eventually. Never cry.

 

ecad200e92024563c260ca5e594ed902[1]Tourneys!

There are also e-sport tournaments available as content in EVE. Either the annual officially sponsored Alliance Tournament or the less prominent ones.

To join the tournaments, you’ll need to find a corporation that does these events regularly and then get recruited. Having a good PVP history will help (killboard), but also working well with others is an advantage. There is usually a lot of cost being poored into these events from the participating corps, so having a fat wallet definately helps.

 

Special Events

Player-made pvp content is sometimes availble in the form of touraments or special events. Such as the Hulkageddon which focuses on killing industrial themed ships for donated prices or public roams with popular pvp corps. For roams you can join corps that take their corp mates out on regular roams, even high sec corps are quite popular. EVE University does a great point in training Fleet Commanders, allowing everyone to be FC for the day – and also invite experienced FC in for single roams. Other corps does public roams at times where outsiders are welcome to join in on the fun.

 

Fly Dangerously! o7

Combat Hits the Shroud

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The ninth release of Shroud of the Avatar (SotA) is scheduled for this weekend, promising to be exciting with loads of combat additions, new features and character customization tweaks along with more land, a new city and introduction to the main continent. Beginning August 21st and lasting until August 25th, the game still moves on in pre-alpha status. Open to First Responders and above along with winners of the MMORPG R9 sweepstakes, Windows clients can simply patch up (takes about 15 minutes overall) while Macintosh and Linux gamers will have to completely re-install the game.  Read More…

PvP & Combat Announcements

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sotaCombat_01mar14In the latest update from Shroud of the Avatar‘s Executive Producer, Starr Long, the much anticipated topics of PvP (Player versus Player) and Combat came up. As we all know, there is a lot of guessing and conjecture throughout forums far and wide about what is being planned for SotA’s systems, especially PvP and Combat! Will this game revolutionize active combat between players, or will it flounder and flail about as a copy-cat of others?

 

Ultima Online‘s combative systems surprised the world (and very much the developers – many of whom are working on this title!) as players performed actions in ways never dreamed of by the devs. It also taught many lessons in ethics, trolling, balancing, skill development, code development, policing and more. Many are the heated threads in the official SotA forums – some (if not most) only available to those of the Developer Pledge level or higher. Long gives a few hints as to the direction being taken by the SotA team…

“Our goal with PVP is to balance the thrill of unpredictable encounters with the desire by a large segment of the community to feel ‘safe’ at all times.” A lofty goal which stirs the imagination to possibilities – but is it attainable with an open world free-for-all? “Rest assured,” Long continues, “that no matter what we do, players who wish to avoid PVP will never be forced to participate in PVP nor will there ever be non-consensual PVP.”

SotA’s Executive Producer continues to describe some of the player combat situations many gamers are familiar with – segregated maps/worlds as well as the previously mentioned open-combat format – then he offers up that the SotA team believes they can blend these extremes! This is an interesting concept, and one that this writer is positive the team is keeping close to the hilt with discussion and proposals for this in the private Dev+ section of their forum. If you would like to participate in this conversation, you must pledge up. If you haven’t already linked your Kickstarter Account to your SotA Account – perhaps you should now?

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Also mentioned is a sort of race/monster combination, “Combat-Ready-Elves”. These creatures have been added to the “monsters” list to serve as combat targets in upcoming releases. Each type of elf will have different ways of fighting, making for what could be some very interesting PvE (Player versus Environment) action. One thing that raises a brow, is what will this do for those who role play elvish races? We are not attempting to be LotR (Lord of the Rings) or even Elfquest, but there are many people who have built very dynamic characters on the “elder races” and are indeed not too happy with SotA’s team relegating them to “mobs”. Some questions that have been whispered…

  1. What exactly is this elvish race?
  2. Does this mean the canon from the Ultima series be followed (that man created the magical races)?
  3. Will the ability for players to establish “friendly elvish races” be allowed? What of elvish towns?
  4. Will players actually get to create elvish-styled characters (Player Character Races)?

There is a lot of questions being flung about, but also just as many ideas, too. Want to participate in the conversation? Choose your forum of choice below, and contribute! To participate in the official PvP threads at SotA (along with branistorming with the developers and dev-community) you must be pledged up to the Developer level at minimum. Otherwise, everything else is pure guessing.

Links…

Everything You need to know about ESO’s PvP

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So this week we made a video covering EVERYTHING you need to know about the elder scrolls onlines PVP Systems and how it works!
The system is a on going battle for the ruby throne and helps players engage, level and encounter new things in the world of Tamriel.
Here is a video on how it will all sum up! Hope you enjoy! 

The Elder Scrolls Online – How Skyshards will Work

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Hey Guys and Girls Chris here and today im going to go over some of the information that we have for Skyshards in ESO and how they will work, how to find them and how and what you will benefit from them.

 

First off all this information is given to us from information gathered from news interviews, tweets and post that Zenimax online has given to the public.

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Skyshards can be found all over ESO’s world! They can be found in OPEN WORLD Only and not dungeons. This is try to get players to run around and explore to find them and have a better experiance. With that said we do know Skyshards are player instanced which means if ”Bob” Takes it, ”Larry” Can still take it and claim it. Here is a little video that you guys might enjoy and help you understand them a bit better! Make sure to follow and Tweet us here at stratics with questions!

 

 

 

 

 

SpartanJesters Share Melee Weapons Breakdown

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With permission from SpartanJesters (@spartanjesters), here’s a video breakdown on melee weapons in The Elder Scrolls Online. This highly anticipated game by Bethesda has many chomping at the bit wanting into the Beta. Any peek at the game is well worth watching, especially when it comes to fighting.

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Operation: Shamrock Update

In the new update, Operation: Shamrock, Combat Arms has released an armload of new weapon, crates, and much more. The MYST-Lima case has retired, and the new MYST-Mike case holds a very special weapon: The Golden Gun. See more information about the Golden Gun here. Also in the MYST-Mike case, there will be two more NX-Epic weapons,  Baron’s Revised M416 CQB, and Zadan’s L85A1 MOD. See more about the Baron’s Revised M416 CQB, and Zadan’s L85A1 MOD here and here, respectively.

Also in the update, the 5-shot has returned! By logging in everyday, you will receive one 5-shot case, and a Leprechaun hat and beard. Complete daily jobs for even more 5-shot cases. The event will only last for 6 days, starting from March 15-21, 2012

The Gewehr 43, a new forgeable gun, has been released. Forge this wepaon by giving seven FH – Replica Pallets and the G36E to Bubba in the Gun Emporium. Click here for more information.

Speaking of guns, Combat Arms has also released a new GP sniper rifle, the VSS. It’s main point is it’s very high portability. Click here for more information.

 

Operation: Shamrock

Operation: Shamrock

Combat Arms Game Update

Combat Arms will be performing a game update on March 15th, 2o12. The update will last for about 7 hours, from 7:00 AM – 2:00 PM PDT. Combat Arms will not be available during that period of time.

“Love is in the Air” Event and Sale

Combat Arms is currently hosting a Valentine’s Day themed event and sale–Love is in the Air. This event focuses on gift giving with every gift purchase of MYST-Kilo cases, GP-Hazard cases, or Weapon Renewal Kits giving a free copy of the gift to the giver as well. Also, there will be prizes for the players who give the most gifts:

  • 20 accounts with the highest NX Gifting totals will receive a Permanent Cpt. Souza!
  • Ten accounts that gift an NX item during this time period will be chosen at random to receive a 90 day Cpt. Souza.
  • 100 accounts that gift an NX item during this time period will receive a 30 day Cpt. Souza.

During this time there is also a 20% off sale on all permanent NX weapons, with several being discounted 33%. The sale weapons are as follows:

  • FR F2 (33% off!)
  • M416 CQB
  • G36E Valkyrie
  • L85A1 MOD
  • F2000 Tactical
  • M21E
  • MG36
  • Desert Eagle SE
  • M4 Super 90
  • DSR-1 Subsonic (33% off!)
  • L96A1 Arctic Wolf
  • M107CQ SE
  • M-200 Ghillie
  • TPG-1 Pro
  • MP7 MOD

Content Preview Announces Rural Estate–Player Made Map–Release!

Combat Arms has released a content preview featuring the long awaited player created map–Rural Estate. Rural Estate will be released in the upcoming Combat Arms content update. Rural Estate was created by player SuperPianist in Blender and Gimp and entered in the Create a Map Contest on the forums. The finalists in the Create a Map Contest were chosen by player votes. Rural Estate has been in the works for approximately 10 months with the original announcement  being made on April 25, 2011.

The SITREP for Rural Estate is as follows:

“Recently retrieved intel has revealed a terrorist encampment just outside the city limits. A palatial estate is being used as a supply depot to further terrorist advancement into urban areas. As the government’s infiltration team prepares their surprise attack on the estate, the terrorists prepare a surprise of their own. Vital documents revealing the attack plans have been leaked by a government mole and the infiltration team is headed right into a hellish trap!”

The following teaser video provides a preview glimpse into this upcoming map.

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