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Incursion 1.1.2 Patch Notes
January 27th was launchday for this batch of update notes.
The changes bring focus to incursions balance tweaks, Character Creator changes, UI and more.
Character Creation and New Player Experience
- Some eyeliners were not displaying the correct color. This has now been fixed. Characters who were incorrectly rendered with white eyeliner when they chose black will have their characters automatically corrected and rerendered.
- Amarr hoods should now save in the proper state when finalizing a character, and should only ever appear on Amarr robes. Characters that were wearing the hood without wearing the robe will have their characters automatically corrected and rerendered.
Incursions?
- Based on feedback from the community, we have reduced the rate at which Sansha’s regain control of the constellations.
- An issue where the journal was not updating properly has been fixed.
- Deepspace complex beacons have been changed and will disappear when a deepspace complex is completed. This should result in fewer empty deepspace complexes.
Mac
- A number of crash issues introduced with Incursion 1.1.1 have been resolved.
- An issue where the in-game browser on the Mac client was truncating HTTP header values to a single letter has been fixed.
- Adding a Web site to the trusted sites list will now work correctly in the in-game browser.
Exploration & Deadspace
- Wormholes will no longer bump you when you are on top of them. Minds out of the gutter, capsuleers!
Market & Contracts
- The Daytrading skill now works correctly.
Planetary Interaction
- Products from ECUs were appearing as too small in the ECU graph. This has been resolved.
- An issue that prevented Extractor Control Unit heads from being placed has been fixed.
- Some previously placed Extractor Control Unit routes were disappearing. This happened when newly created routes exceeded the current route’s bandwidth. This has been resolved.
Graphics
- The Retriever ship has been updated so that it no longer appears to be gold in color. CONCORD is greatly relieved, knowing that there will be a reduction in bad dog jokes.
- The Mackinaw ship has been updated so that it no longer appears red in color.
User Interface
- Non-agent NPCs will now have portraits.
- Pilots now have two options in the overview filter:
- No Standing and Neutral Standing.
- When “No Standing” is unchecked, only pilots who are in your contact list will appear in your overview.
- When “Neutral Standing” is unchecked, pilots who are in your contacts as “Neutral” will no longer appear in the overview.
- No Standing and Neutral Standing.
- The contract window will no longer become unresponsive after trying to delete a non-outstanding contract.
EVE Gate
- It’s no longer possible to create labels with reserved names that have a white-space around them.
- Alliance public profiles will now list all corporations within in the alliance.
- EVE Gate now allows the payment of CSPA charges. Your mail will now be delivered.
API
- The cache timer for Wallet Journal calls has been lowered to 27 minutes.
- Legacy support for beforeRefID has been added.
- A maximum date range has been added. Players will only be able to query historical data up to one month previously.
- An issue where the Scotty, the docking manager, would refuse you access to your character sheet. Scotty has been put in his place and will now give it all he’s got.
- Passing a 64-bit integer to /eve/CharacterName.xml.aspx no longer causes Scotty, the docking manager, to panic.
- The MemberSecurity data is now formatted according to the rowset style, making it consistent with other API calls.
- Fixed an issue with the API not returning name information on deleted corporationIDs and characterIDs
Character Creation and New Player Experience
- A history slider function has been added to the character creator. This allows players to undo and redo changes they have made when designing their character.
- Users can no longer proceed to the Portrait screen without equipping a shirt beforehand.
User Interface
- The Dock option is now third – under approach and orbit – in the right-click drop down menu.
General
- A fix to reduce desync issues caused by the EVE Online physics engine has been implemented.
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